Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "renderer/Scene.h"
21 :
22 : #include "graphics/Model.h"
23 : #include "graphics/ParticleEmitter.h"
24 :
25 : ///////////////////////////////////////////////////////////
26 : // Default implementation traverses the model recursively and uses
27 : // SubmitNonRecursive for the actual work.
28 0 : void SceneCollector::SubmitRecursive(CModelAbstract* model)
29 : {
30 0 : if (model->ToCModel())
31 : {
32 0 : SubmitNonRecursive(model->ToCModel());
33 :
34 0 : const std::vector<CModel::Prop>& props = model->ToCModel()->GetProps();
35 0 : for (size_t i = 0; i < props.size(); i++)
36 : {
37 0 : if (!props[i].m_Hidden)
38 0 : SubmitRecursive(props[i].m_Model);
39 : }
40 : }
41 0 : else if (model->ToCModelDecal())
42 : {
43 0 : Submit(model->ToCModelDecal());
44 : }
45 0 : else if (model->ToCModelParticleEmitter())
46 : {
47 0 : Submit(model->ToCModelParticleEmitter()->m_Emitter.get());
48 : }
49 0 : else if (model->ToCModelDummy())
50 : {
51 : }
52 : else
53 0 : debug_warn(L"unknown model type");
54 3 : }
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