LCOV - code coverage report
Current view: top level - source/renderer - RenderModifiers.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 5 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 7 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : /*
      19             :  * RenderModifiers can affect the fragment stage behaviour of some
      20             :  * ModelRenderers. This file defines some common RenderModifiers in
      21             :  * addition to the base class.
      22             :  *
      23             :  * TODO: See comment in CRendererInternals::Models - we no longer use multiple
      24             :  * subclasses of RenderModifier, so most of the stuff here is unnecessary
      25             :  * abstraction which should probably be cleaned up.
      26             :  */
      27             : 
      28             : #ifndef INCLUDED_RENDERMODIFIERS
      29             : #define INCLUDED_RENDERMODIFIERS
      30             : 
      31             : #include "ModelRenderer.h"
      32             : #include "graphics/Color.h"
      33             : #include "graphics/ShaderProgram.h"
      34             : #include "graphics/ShaderTechnique.h"
      35             : #include "graphics/Texture.h"
      36             : 
      37             : class CLightEnv;
      38             : class CModel;
      39             : class ShadowMap;
      40             : 
      41             : /**
      42             :  * Class RenderModifier: Some ModelRenderer implementations provide vertex
      43             :  * management behaviour but allow fragment stages to be modified by a plugged in
      44             :  * RenderModifier.
      45             :  *
      46             :  * You should use RenderModifierPtr when referencing RenderModifiers.
      47             :  */
      48             : class RenderModifier
      49             : {
      50             : public:
      51           0 :     RenderModifier() { }
      52           0 :     virtual ~RenderModifier() { }
      53             : 
      54             :     /**
      55             :      * BeginPass: Setup OpenGL for the given rendering pass.
      56             :      *
      57             :      * Must be implemented by derived classes.
      58             :      */
      59             :     virtual void BeginPass(
      60             :         Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
      61             :         Renderer::Backend::IShaderProgram* shader) = 0;
      62             : 
      63             :     /**
      64             :      * PrepareModel: Called before rendering the given model.
      65             :      *
      66             :      * Default behaviour does nothing.
      67             :      *
      68             :      * @param model The model that is about to be rendered.
      69             :      */
      70             :     virtual void PrepareModel(
      71             :         Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
      72             :         CModel* model) = 0;
      73             : };
      74             : 
      75             : 
      76             : /**
      77             :  * Class LitRenderModifier: Abstract base class for RenderModifiers that apply
      78             :  * a shadow map.
      79             :  * LitRenderModifiers expect the diffuse brightness in the primary color (instead of ambient + diffuse).
      80             :  */
      81             : class LitRenderModifier : public RenderModifier
      82             : {
      83             : public:
      84             :     LitRenderModifier();
      85             :     ~LitRenderModifier();
      86             : 
      87             :     /**
      88             :      * SetShadowMap: Set the shadow map that will be used for rendering.
      89             :      * Must be called by the user of the RenderModifier.
      90             :      *
      91             :      * The shadow map must be non-null and use depth texturing, or subsequent rendering
      92             :      * using this RenderModifier will fail.
      93             :      *
      94             :      * @param shadow the shadow map
      95             :      */
      96             :     void SetShadowMap(const ShadowMap* shadow);
      97             : 
      98             :     /**
      99             :      * SetLightEnv: Set the light environment that will be used for rendering.
     100             :      * Must be called by the user of the RenderModifier.
     101             :      *
     102             :      * @param lightenv the light environment (must be non-null)
     103             :      */
     104             :     void SetLightEnv(const CLightEnv* lightenv);
     105             : 
     106           0 :     const ShadowMap* GetShadowMap() const { return m_Shadow; }
     107           0 :     const CLightEnv* GetLightEnv() const { return m_LightEnv; }
     108             : 
     109             : private:
     110             :     const ShadowMap* m_Shadow;
     111             :     const CLightEnv* m_LightEnv;
     112             : };
     113             : 
     114             : /**
     115             :  * A RenderModifier that sets uniforms and textures appropriately for rendering models.
     116             :  */
     117           0 : class ShaderRenderModifier : public LitRenderModifier
     118             : {
     119             : public:
     120             :     ShaderRenderModifier();
     121             : 
     122             :     // Implementation
     123             :     void BeginPass(
     124             :         Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
     125             :         Renderer::Backend::IShaderProgram* shader) override;
     126             :     void PrepareModel(
     127             :         Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
     128             :         CModel* model) override;
     129             : 
     130             : private:
     131             :     int32_t m_BindingInstancingTransform = -1;
     132             :     int32_t m_BindingShadingColor = -1;
     133             :     int32_t m_BindingPlayerColor = -1;
     134             : 
     135             :     CColor m_ShadingColor, m_PlayerColor;
     136             : };
     137             : 
     138             : #endif // INCLUDED_RENDERMODIFIERS

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