|
Function Name |
Hit count |
_GLOBAL__sub_I_OverlayRenderer.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
TessellateSphere(std::vector<float, std::allocator<float> >&, std::vector<unsigned short, std::allocator<unsigned short> >&, int) |
0 |
TessellateSphereFace(CVector3D const&, unsigned short, CVector3D const&, unsigned short, CVector3D const&, unsigned short, std::vector<float, std::allocator<float> >&, std::vector<unsigned short, std::allocator<unsigned short> >&, int) |
0 |
(anonymous namespace)::CreateShader(CStrIntern, CShaderDefines const&, bool) |
30 |
(anonymous namespace)::QuadBatchKey::QuadBatchKey((anonymous namespace)::QuadBatchKey const&) |
0 |
(anonymous namespace)::QuadBatchKey::QuadBatchKey(std::shared_ptr<CTexture> const&, std::shared_ptr<CTexture> const&) |
0 |
(anonymous namespace)::QuadBatchKey::~QuadBatchKey() |
0 |
(anonymous namespace)::QuadBatchData::QuadBatchData() |
0 |
(anonymous namespace)::QuadBatchData::~QuadBatchData() |
0 |
(anonymous namespace)::QuadBatchData::~QuadBatchData().2 |
0 |
(anonymous namespace)::AdjustOverlayGraphicsPipelineState(Renderer::Backend::SGraphicsPipelineStateDesc&, bool) |
0 |
(anonymous namespace)::Shader::Shader() |
30 |
(anonymous namespace)::Shader::~Shader() |
60 |
(anonymous namespace)::Shader::operator=((anonymous namespace)::Shader&&) |
30 |
OverlayRenderer::Initialize() |
6 |
OverlayRenderer::RenderQuadOverlays(Renderer::Backend::IDeviceCommandContext*) |
0 |
OverlayRenderer::PrepareForRendering() |
0 |
OverlayRenderer::RenderSphereOverlays(Renderer::Backend::IDeviceCommandContext*) |
0 |
OverlayRenderer::RenderForegroundOverlays(Renderer::Backend::IDeviceCommandContext*, CCamera const&) |
0 |
OverlayRenderer::RenderOverlaysAfterWater(Renderer::Backend::IDeviceCommandContext*) |
0 |
OverlayRenderer::RenderOverlaysBeforeWater(Renderer::Backend::IDeviceCommandContext*) |
0 |
OverlayRenderer::RenderTexturedOverlayLines(Renderer::Backend::IDeviceCommandContext*) |
0 |
OverlayRenderer::RenderTexturedOverlayLines(Renderer::Backend::IDeviceCommandContext*, Renderer::Backend::IShaderProgram*, bool) |
0 |
OverlayRenderer::Submit(SOverlayLine*) |
0 |
OverlayRenderer::Submit(SOverlayQuad*) |
0 |
OverlayRenderer::Submit(SOverlaySphere*) |
0 |
OverlayRenderer::Submit(SOverlaySprite*) |
0 |
OverlayRenderer::Submit(SOverlayTexturedLine*) |
0 |
OverlayRenderer::Upload(Renderer::Backend::IDeviceCommandContext*) |
0 |
OverlayRenderer::EndFrame() |
0 |
OverlayRenderer::OverlayRenderer() |
6 |
OverlayRenderer::~OverlayRenderer() |
6 |
OverlayRendererInternals::Initialize() |
6 |
OverlayRendererInternals::GenerateSphere() |
0 |
OverlayRendererInternals::OverlayRendererInternals() |
6 |
OverlayRendererInternals::~OverlayRendererInternals() |
6 |
(anonymous namespace)::QuadBatchKey::operator==((anonymous namespace)::QuadBatchKey const&) const |
0 |
(anonymous namespace)::QuadBatchHash::operator()((anonymous namespace)::QuadBatchKey const&) const |
0 |
(anonymous namespace)::Shader::GetTechnique() const |
0 |
(anonymous namespace)::CreateShader(CStrIntern, CShaderDefines const&, bool)::{lambda(Renderer::Backend::SGraphicsPipelineStateDesc&)#2}::operator()(Renderer::Backend::SGraphicsPipelineStateDesc&) const |
0 |
(anonymous namespace)::CreateShader(CStrIntern, CShaderDefines const&, bool)::{lambda(Renderer::Backend::SGraphicsPipelineStateDesc&)#1}::operator()(Renderer::Backend::SGraphicsPipelineStateDesc&) const |
0 |