LCOV - code coverage report
Current view: top level - source/renderer - MikktspaceWrap.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 73 1.4 %
Date: 2023-01-19 00:18:29 Functions: 2 12 16.7 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "renderer/MikktspaceWrap.h"
      21             : 
      22           0 : MikkTSpace::MikkTSpace(const CModelDefPtr& m, std::vector<float>& v, bool gpuSkinning) : m_Model(m),
      23           0 :             m_NewVertices(v), m_GpuSkinning(gpuSkinning)
      24             : {
      25             :     // ensure that m_NewVertices is empty
      26           0 :     m_NewVertices.clear();
      27             : 
      28             :     // set up SMikkTSpaceInterface struct
      29           0 :     m_Interface.m_getNumFaces = GetNumFaces;
      30           0 :     m_Interface.m_getNumVerticesOfFace = GetNumVerticesOfFace;
      31           0 :     m_Interface.m_getPosition = GetPosition;
      32           0 :     m_Interface.m_getNormal = GetNormal;
      33           0 :     m_Interface.m_getTexCoord = GetTexCoord;
      34           0 :     m_Interface.m_setTSpaceBasic = nullptr;
      35           0 :     m_Interface.m_setTSpace = SetTSpace;
      36             : 
      37             :     // set up SMikkTSpaceContext struct
      38           0 :     m_Context.m_pInterface = &m_Interface;
      39           0 :     m_Context.m_pUserData = static_cast<void*>(this);
      40           0 : }
      41             : 
      42           0 : void MikkTSpace::Generate()
      43             : {
      44           0 :     genTangSpaceDefault(&m_Context);
      45           0 : }
      46             : 
      47           0 : int MikkTSpace::GetNumFaces(const SMikkTSpaceContext* pContext)
      48             : {
      49           0 :     return GetUserDataFromContext(pContext)->m_Model->GetNumFaces();
      50             : }
      51             : 
      52           0 : int MikkTSpace::GetNumVerticesOfFace(const SMikkTSpaceContext* UNUSED(pContext), const int UNUSED(iFace))
      53             : {
      54           0 :     return 3;
      55             : }
      56             : 
      57           0 : void MikkTSpace::GetPosition(const SMikkTSpaceContext* pContext,
      58             :         float* fvPosOut, const int iFace, const int iVert)
      59             : {
      60           0 :     const CVector3D& position = GetVertex(pContext, iFace, iVert).m_Coords;
      61             : 
      62           0 :     fvPosOut[0] = position.X;
      63           0 :     fvPosOut[1] = position.Y;
      64           0 :     fvPosOut[2] = position.Z;
      65           0 : }
      66             : 
      67             : 
      68           0 : void MikkTSpace::GetNormal(const SMikkTSpaceContext* pContext,
      69             :         float* fvNormOut, const int iFace, const int iVert)
      70             : {
      71           0 :     const CVector3D& normal = GetVertex(pContext, iFace, iVert).m_Norm;
      72             : 
      73           0 :     fvNormOut[0] = normal.X;
      74           0 :     fvNormOut[1] = normal.Y;
      75           0 :     fvNormOut[2] = normal.Z;
      76           0 : }
      77             : 
      78             : 
      79           0 : void MikkTSpace::GetTexCoord(const SMikkTSpaceContext* pContext,
      80             :         float* fvTexcOut, const int iFace, const int iVert)
      81             : {
      82           0 :     const MikkTSpace* userData = GetUserDataFromContext(pContext);
      83           0 :     const SModelFace& face = userData->m_Model->GetFaces()[iFace];
      84           0 :     const size_t numberOfUVPerVertex = userData->m_Model->GetNumUVsPerVertex();
      85             : 
      86             :     // The tangents are calculated according to the 'default' UV set
      87           0 :     const CVector2D& uv = userData->m_Model->GetUVCoordinates()[face.m_Verts[iVert] * numberOfUVPerVertex];
      88           0 :     fvTexcOut[0] = uv.X;
      89           0 :     fvTexcOut[1] = 1.0 - uv.Y;
      90           0 : }
      91             : 
      92             : 
      93           0 : void MikkTSpace::SetTSpace(const SMikkTSpaceContext* pContext, const float* fvTangent,
      94             :     const float* UNUSED(fvBiTangent), const float UNUSED(fMagS), const float UNUSED(fMagT),
      95             :     const tbool bIsOrientationPreserving, const int iFace, const int iVert)
      96             : {
      97           0 :     const MikkTSpace* userData = GetUserDataFromContext(pContext);
      98           0 :     const SModelFace& face = userData->m_Model->GetFaces()[iFace];
      99           0 :     const SModelVertex& vertex = userData->m_Model->GetVertices()[face.m_Verts[iVert]];
     100             : 
     101           0 :     const CVector3D& p = vertex.m_Coords;
     102           0 :     userData->m_NewVertices.push_back(p.X);
     103           0 :     userData->m_NewVertices.push_back(p.Y);
     104           0 :     userData->m_NewVertices.push_back(p.Z);
     105             : 
     106           0 :     const CVector3D& n = vertex.m_Norm;
     107           0 :     userData->m_NewVertices.push_back(n.X);
     108           0 :     userData->m_NewVertices.push_back(n.Y);
     109           0 :     userData->m_NewVertices.push_back(n.Z);
     110             : 
     111           0 :     userData->m_NewVertices.push_back(fvTangent[0]);
     112           0 :     userData->m_NewVertices.push_back(fvTangent[1]);
     113           0 :     userData->m_NewVertices.push_back(fvTangent[2]);
     114           0 :     userData->m_NewVertices.push_back(bIsOrientationPreserving != 0 ? 1.f : -1.f);
     115             : 
     116           0 :     if (userData->m_GpuSkinning)
     117             :     {
     118           0 :         for (u8 j = 0; j < 4; ++j)
     119             :         {
     120           0 :             userData->m_NewVertices.push_back(vertex.m_Blend.m_Bone[j]);
     121           0 :             userData->m_NewVertices.push_back(255.f * vertex.m_Blend.m_Weight[j]);
     122             :         }
     123             :     }
     124             : 
     125           0 :     const size_t numberOfUVPerVertex = userData->m_Model->GetNumUVsPerVertex();
     126           0 :     for (size_t UVset = 0; UVset < numberOfUVPerVertex; ++UVset)
     127             :     {
     128           0 :         const CVector2D& uv = userData->m_Model->GetUVCoordinates()[face.m_Verts[iVert] * numberOfUVPerVertex + UVset];
     129           0 :         userData->m_NewVertices.push_back(uv.X);
     130           0 :         userData->m_NewVertices.push_back(1.f - uv.Y);
     131             :     }
     132           0 : }
     133             : 
     134           0 : MikkTSpace* MikkTSpace::GetUserDataFromContext(const SMikkTSpaceContext* pContext)
     135             : {
     136           0 :     return static_cast<MikkTSpace*>(pContext->m_pUserData);
     137             : }
     138             : 
     139           0 : SModelVertex MikkTSpace::GetVertex(const SMikkTSpaceContext* pContext, const int iFace, const int iVert)
     140             : {
     141           0 :     const MikkTSpace* userData = GetUserDataFromContext(pContext);
     142           0 :     const SModelFace& f = userData->m_Model->GetFaces()[iFace];
     143           0 :     return userData->m_Model->GetVertices()[f.m_Verts[iVert]];
     144           3 : }

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