Line data Source code
1 : /* Copyright (C) 2023 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_DECALRDATA
19 : #define INCLUDED_DECALRDATA
20 :
21 : #include "graphics/RenderableObject.h"
22 : #include "maths/Vector2D.h"
23 : #include "maths/Vector3D.h"
24 : #include "renderer/backend/IDeviceCommandContext.h"
25 : #include "renderer/backend/IShaderProgram.h"
26 : #include "renderer/VertexBufferManager.h"
27 :
28 : #include <vector>
29 :
30 : class CModelDecal;
31 : class CShaderDefines;
32 : class CSimulation2;
33 : class ShadowMap;
34 :
35 0 : class CDecalRData : public CRenderData
36 : {
37 : public:
38 : CDecalRData(CModelDecal* decal, CSimulation2* simulation);
39 : ~CDecalRData();
40 :
41 : static Renderer::Backend::IVertexInputLayout* GetVertexInputLayout();
42 :
43 : void Update(CSimulation2* simulation);
44 :
45 : static void RenderDecals(
46 : Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
47 : Renderer::Backend::IVertexInputLayout* vertexInputLayout,
48 : const std::vector<CDecalRData*>& decals, const CShaderDefines& context, ShadowMap* shadow);
49 :
50 0 : CModelDecal* GetDecal() { return m_Decal; }
51 :
52 : private:
53 : void BuildVertexData();
54 :
55 0 : struct SDecalVertex
56 : {
57 : CVector3D m_Position;
58 : CVector3D m_Normal;
59 : CVector2D m_UV;
60 : };
61 : cassert(sizeof(SDecalVertex) == 32);
62 :
63 : CVertexBufferManager::Handle m_VBDecals;
64 : CVertexBufferManager::Handle m_VBDecalsIndices;
65 :
66 : CModelDecal* m_Decal;
67 :
68 : CSimulation2* m_Simulation;
69 : };
70 :
71 : #endif // INCLUDED_DECALRDATA
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