LCOV - code coverage report
Current view:
top level
-
source/renderer
- DebugRenderer.cpp
(
source
/ functions)
Hit
Total
Coverage
Test:
0 A.D. test coverage report
Lines:
5
222
2.3 %
Date:
2023-01-19 00:18:29
Functions:
3
14
21.4 %
Function Name
Hit count
_GLOBAL__sub_I_DebugRenderer.cpp
1
__static_initialization_and_destruction_0(int, int)
1
CDebugRenderer::DrawCircle(CVector3D const&, float, CColor const&)
0
CDebugRenderer::Initialize()
6
CDebugRenderer::DrawBoundingBox(CBoundingBoxAligned const&, CColor const&, CMatrix3D const&, bool)
0
CDebugRenderer::DrawBoundingBox(CBoundingBoxAligned const&, CColor const&, bool)
0
CDebugRenderer::DrawCameraFrustum(CCamera const&, CColor const&, int, bool)
0
CDebugRenderer::GetShaderTechnique(CStrIntern, CColor const&, bool, bool)
0
CDebugRenderer::DrawLine(CVector3D const&, CVector3D const&, CColor const&, float, bool)
0
CDebugRenderer::DrawLine(std::vector<CVector3D, std::allocator<CVector3D> > const&, CColor const&, float, bool)
0
CDebugRenderer::DrawBrush(CBrush const&, CColor const&, bool)
0
CDebugRenderer::ShaderTechniqueKeyHash::operator()(CDebugRenderer::ShaderTechniqueKey const&) const
0
CDebugRenderer::ShaderTechniqueKeyEqual::operator()(CDebugRenderer::ShaderTechniqueKey const&, CDebugRenderer::ShaderTechniqueKey const&) const
0
CDebugRenderer::GetShaderTechnique(CStrIntern, CColor const&, bool, bool)::{lambda(Renderer::Backend::SGraphicsPipelineStateDesc&)#1}::operator()(Renderer::Backend::SGraphicsPipelineStateDesc&) const
0
Generated by:
LCOV version 1.13