Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "JSInterface_Console.h"
21 :
22 : #include "ps/CConsole.h"
23 : #include "ps/CLogger.h"
24 : #include "scriptinterface/FunctionWrapper.h"
25 :
26 : namespace JSI_Console
27 : {
28 0 : CConsole* ConsoleGetter(const ScriptRequest&, JS::CallArgs&)
29 : {
30 0 : if (!g_Console)
31 : {
32 0 : LOGERROR("Trying to access the console when it's not initialized!");
33 0 : return nullptr;
34 : }
35 0 : return g_Console;
36 : }
37 :
38 12 : void RegisterScriptFunctions(const ScriptRequest& rq)
39 : {
40 12 : ScriptFunction::Register<&CConsole::IsActive, ConsoleGetter>(rq, "Console_GetVisibleEnabled");
41 12 : ScriptFunction::Register<&CConsole::SetVisible, ConsoleGetter>(rq, "Console_SetVisibleEnabled");
42 12 : }
43 3 : }
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