Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_THREADING
19 : #define INCLUDED_THREADING
20 :
21 : #include "ThreadUtil.h"
22 :
23 : #if OS_WIN
24 : #include "lib/sysdep/os/win/wseh.h"
25 : #endif
26 :
27 : namespace Threading
28 : {
29 :
30 : /**
31 : * Wrap a function to handle exceptions.
32 : * This currently deals with Windows Structured Exception Handling (see wseh.cpp)
33 : */
34 : template<auto F, class T>
35 : struct HandleExceptionsBase {};
36 : template<auto functionPtr>
37 : struct HandleExceptions : public HandleExceptionsBase<functionPtr, decltype(functionPtr)> {};
38 :
39 : template<auto functionPtr, typename... Types>
40 : struct HandleExceptionsBase<functionPtr, void(*)(Types...)>
41 : {
42 14 : static void Wrapper(Types... args)
43 : {
44 : #if OS_WIN
45 : __try
46 : {
47 : functionPtr(args...);
48 : }
49 : __except(wseh_ExceptionFilter(GetExceptionInformation()))
50 : {
51 : // Nothing particular to do.
52 : }
53 : #else
54 14 : functionPtr(args...);
55 : #endif
56 14 : }
57 : };
58 :
59 : }
60 :
61 : #endif // INCLUDED_THREADING
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