Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "Threading.h"
21 :
22 : #include <thread>
23 :
24 : static bool g_MainThreadSet;
25 1 : static std::thread::id g_MainThread;
26 :
27 975 : bool Threading::IsMainThread()
28 : {
29 : // If SetMainThread hasn't been called yet, this is probably being
30 : // called at static initialisation time, so it must be the main thread
31 975 : if (!g_MainThreadSet)
32 159 : return true;
33 :
34 816 : return g_MainThread == std::this_thread::get_id();
35 : }
36 :
37 1 : void Threading::SetMainThread()
38 : {
39 1 : g_MainThread = std::this_thread::get_id();
40 1 : g_MainThreadSet = true;
41 4 : }
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