Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : *
3 : * Permission is hereby granted, free of charge, to any person obtaining
4 : * a copy of this software and associated documentation files (the
5 : * "Software"), to deal in the Software without restriction, including
6 : * without limitation the rights to use, copy, modify, merge, publish,
7 : * distribute, sublicense, and/or sell copies of the Software, and to
8 : * permit persons to whom the Software is furnished to do so, subject to
9 : * the following conditions:
10 : *
11 : * The above copyright notice and this permission notice shall be included
12 : * in all copies or substantial portions of the Software.
13 : *
14 : * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 : * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 : * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 : * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 : * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 : * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 : * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 : */
22 :
23 : #ifndef INCLUDED_MODIO
24 : #define INCLUDED_MODIO
25 :
26 : #include "lib/external_libraries/curl.h"
27 : #include "lib/os_path.h"
28 : #include "scriptinterface/ScriptForward.h"
29 :
30 : #include <map>
31 : #include <sodium.h>
32 : #include <string>
33 : #include <vector>
34 :
35 : // TODO: Allocate instance of the below two using sodium_malloc?
36 0 : struct PKStruct
37 : {
38 : unsigned char sig_alg[2] = {}; // == "Ed"
39 : unsigned char keynum[8] = {}; // should match the keynum in the sigstruct, else this is the wrong key
40 : unsigned char pk[crypto_sign_PUBLICKEYBYTES] = {};
41 : };
42 :
43 35 : struct SigStruct
44 : {
45 : unsigned char sig_alg[2] = {}; // "ED" (since we only support the hashed mode)
46 : unsigned char keynum[8] = {}; // should match the keynum in the PKStruct
47 : unsigned char sig[crypto_sign_BYTES] = {};
48 : };
49 :
50 70 : struct ModIoModData
51 : {
52 : std::map<std::string, std::string> properties;
53 : std::vector<std::string> dependencies;
54 : SigStruct sig;
55 : };
56 :
57 : enum class DownloadProgressStatus {
58 : NONE, // Default state
59 : GAMEID, // The game ID is being downloaded
60 : READY, // The game ID has been downloaded
61 : LISTING, // The mod list is being downloaded
62 : LISTED, // The mod list has been downloaded
63 : DOWNLOADING, // A mod file is being downloaded
64 : SUCCESS, // A mod file has been downloaded
65 :
66 : FAILED_GAMEID, // Game ID couldn't be retrieved
67 : FAILED_LISTING, // Mod list couldn't be retrieved
68 : FAILED_DOWNLOADING, // File couldn't be retrieved
69 : FAILED_FILECHECK // The file is corrupted
70 : };
71 :
72 0 : struct DownloadProgressData
73 : {
74 : DownloadProgressStatus status;
75 : double progress;
76 : std::string error;
77 : };
78 :
79 : struct DownloadCallbackData;
80 :
81 : /**
82 : * mod.io API interfacing code.
83 : *
84 : * Overview
85 : *
86 : * This class interfaces with a remote API provider that returns a list of mod files.
87 : * These can then be downloaded after some cursory checking of well-formedness of the returned
88 : * metadata.
89 : * Downloaded files are checked for well formedness by validating that they fit the size and hash
90 : * indicated by the API, then we check if the file is actually signed by a trusted key, and only
91 : * if all of that is success the file is actually possible to be loaded as a mod.
92 : *
93 : * Security considerations
94 : *
95 : * This both distrusts the loaded JS mods, and the API as much as possible.
96 : * We do not want a malicious mod to use this to download arbitrary files, nor do we want the API
97 : * to make us download something we have not verified.
98 : * Therefore we only allow mods to download one of the mods returned by this class (using indices).
99 : *
100 : * This (mostly) necessitates parsing the API responses here, as opposed to in JS.
101 : * One could alternatively parse the responses in a locked down JS context, but that would require
102 : * storing that code in here, or making sure nobody can overwrite it. Also this would possibly make
103 : * some of the needed accesses for downloading and verifying files a bit more complicated.
104 : *
105 : * Everything downloaded from the API has its signature verified against our public key.
106 : * This is a requirement, as otherwise a compromise of the API would result in users installing
107 : * possibly malicious files.
108 : * So a compromised API can just serve old files that we signed, so in that case there would need
109 : * to be an issue in that old file that was missed.
110 : *
111 : * To limit the extend to how old those files could be the signing key should be rotated
112 : * regularly (e.g. every release). To allow old versions of the engine to still use the API
113 : * files can be signed by both the old and the new key for some amount of time, that however
114 : * only makes sense in case a mod is compatible with both engine versions.
115 : *
116 : * Note that this does not prevent all possible attacks a package manager/update system should
117 : * defend against. This is intentionally not an update system since proper package managers already
118 : * exist. However there is some possible overlap in attack vectors and these should be evalutated
119 : * whether they apply and to what extend we can fix that on our side (or how to get the API provider
120 : * to help us do so). For a list of some possible issues see:
121 : * https://github.com/theupdateframework/specification/blob/master/tuf-spec.md
122 : *
123 : * The mod.io settings are also locked down such that only mods that have been authorized by us
124 : * show up in API queries. This is both done so that all required information (dependencies)
125 : * are stored for the files, and that only mods that have been checked for being ok are actually
126 : * shown to users.
127 : */
128 : class ModIo
129 : {
130 : NONCOPYABLE(ModIo);
131 : public:
132 : ModIo();
133 : ~ModIo();
134 :
135 : // Async requests
136 : void StartGetGameId();
137 : void StartListMods();
138 : void StartDownloadMod(u32 idx);
139 :
140 : /**
141 : * Advance the current async request and perform final steps if the download is complete.
142 : *
143 : * @param scriptInterface used for parsing the data and possibly install the mod.
144 : * @return true if the download is complete (successful or not), false otherwise.
145 : */
146 : bool AdvanceRequest(const ScriptInterface& scriptInterface);
147 :
148 : /**
149 : * Cancel the current async request and clean things up
150 : */
151 : void CancelRequest();
152 :
153 0 : const std::vector<ModIoModData>& GetMods() const
154 : {
155 0 : return m_ModData;
156 : }
157 0 : const DownloadProgressData& GetDownloadProgress() const
158 : {
159 0 : return m_DownloadProgressData;
160 : }
161 :
162 : private:
163 : static size_t ReceiveCallback(void* buffer, size_t size, size_t nmemb, void* userp);
164 : static size_t DownloadCallback(void* buffer, size_t size, size_t nmemb, void* userp);
165 : static int DownloadProgressCallback(void* clientp, curl_off_t dltotal, curl_off_t dlnow, curl_off_t ultotal, curl_off_t ulnow);
166 :
167 : CURLMcode SetupRequest(const std::string& url, bool fileDownload);
168 : void TearDownRequest();
169 :
170 : bool ParseGameId(const ScriptInterface& scriptInterface, std::string& err);
171 : bool ParseMods(const ScriptInterface& scriptInterface, std::string& err);
172 :
173 : void DeleteDownloadedFile();
174 : bool VerifyDownloadedFile(std::string& err);
175 :
176 : // Utility methods for parsing mod.io responses and metadata
177 : static bool ParseGameIdResponse(const ScriptInterface& scriptInterface, const std::string& responseData, int& id, std::string& err);
178 : static bool ParseModsResponse(const ScriptInterface& scriptInterface, const std::string& responseData, std::vector<ModIoModData>& modData, const PKStruct& pk, std::string& err);
179 : static bool ParseSignature(const std::vector<std::string>& minisigs, SigStruct& sig, const PKStruct& pk, std::string& err);
180 :
181 : // Url parts
182 : std::string m_BaseUrl;
183 : std::string m_GamesRequest;
184 : std::string m_GameId;
185 :
186 : // Query parameters
187 : std::string m_ApiKey;
188 : std::string m_IdQuery;
189 :
190 : CURL* m_Curl;
191 : CURLM* m_CurlMulti;
192 : curl_slist* m_Headers;
193 : char m_ErrorBuffer[CURL_ERROR_SIZE];
194 : std::string m_ResponseData;
195 :
196 : // Current mod download
197 : int m_DownloadModID;
198 : OsPath m_DownloadFilePath;
199 : DownloadCallbackData* m_CallbackData;
200 : DownloadProgressData m_DownloadProgressData;
201 :
202 : PKStruct m_pk;
203 :
204 : std::vector<ModIoModData> m_ModData;
205 :
206 : friend class TestModIo;
207 : };
208 :
209 : extern ModIo* g_ModIo;
210 :
211 : #endif // INCLUDED_MODIO
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