Line data Source code
1 : /* Copyright (C) 2014 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "Atlas.h"
21 :
22 : #include "ps/GameSetup/CmdLineArgs.h"
23 : #include "ps/DllLoader.h"
24 :
25 : //----------------------------------------------------------------------------
26 : // Atlas (map editor) integration
27 : //----------------------------------------------------------------------------
28 :
29 1 : DllLoader atlas_dll("AtlasUI", CLogger::Normal);
30 :
31 : enum AtlasRunFlags
32 : {
33 : // used by ATLAS_RunIfOnCmdLine; makes any error output go through
34 : // DEBUG_DISPLAY_ERROR rather than a GUI dialog box (because GUI init was
35 : // skipped to reduce load time).
36 : ATLAS_NO_GUI = 1
37 : };
38 :
39 : // starts the Atlas UI.
40 0 : static void ATLAS_Run(const CmdLineArgs& args, int flags = 0)
41 : {
42 : // first check if we can run at all
43 0 : if(!atlas_dll.LoadDLL())
44 : {
45 0 : if(flags & ATLAS_NO_GUI)
46 0 : DEBUG_DISPLAY_ERROR(L"The Atlas UI was not successfully loaded and therefore cannot be started as requested.");
47 : else
48 0 : DEBUG_DISPLAY_ERROR(L"The Atlas UI was not successfully loaded and therefore cannot be started as requested.");// TODO: implement GUI error message
49 0 : return;
50 : }
51 :
52 : // TODO (make nicer)
53 : extern bool BeginAtlas(const CmdLineArgs& args, const DllLoader& dll);
54 0 : if (!BeginAtlas(args, atlas_dll))
55 : {
56 0 : debug_warn(L"Atlas loading failed");
57 0 : return;
58 : }
59 : }
60 :
61 0 : bool ATLAS_IsAvailable()
62 : {
63 0 : return atlas_dll.LoadDLL();
64 : }
65 :
66 : // starts the Atlas UI if an "-editor" switch is found on the command line.
67 : // this is the alternative to starting the main menu and clicking on
68 : // the editor button; it is much faster because it's called during early
69 : // init and therefore skips GUI setup.
70 : // notes:
71 : // - GUI init still runs, but some GUI setup will be skipped since
72 : // ATLAS_IsRunning() will return true.
73 0 : bool ATLAS_RunIfOnCmdLine(const CmdLineArgs& args, bool force)
74 : {
75 0 : if (force || args.Has("editor"))
76 : {
77 0 : ATLAS_Run(args, ATLAS_NO_GUI);
78 0 : return true;
79 : }
80 :
81 0 : return false;
82 3 : }
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