Line data Source code
1 : /* Copyright (C) 2013 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 : #include "precompiled.h"
18 : #include "lib/sysdep/sysdep.h"
19 : #include "ps/CStr.h"
20 :
21 0 : CStr ps_generate_guid(void)
22 : {
23 : // TODO: Ideally this will be guaranteed unique (and verified
24 : // cryptographically) since we'll rely on it to identify hosts
25 : // and associate them with player controls (e.g. to support
26 : // leaving/rejoining in-progress games), and we don't want
27 : // a host to masquerade as someone else.
28 : // For now, just try to pick a very random number.
29 :
30 0 : CStr guid;
31 0 : for (size_t i = 0; i < 2; ++i)
32 : {
33 0 : u32 r = 0;
34 0 : sys_generate_random_bytes((u8*)&r, sizeof(r));
35 : char buf[32];
36 0 : sprintf_s(buf, ARRAY_SIZE(buf), "%08X", r);
37 0 : guid += buf;
38 : }
39 :
40 0 : return guid;
41 3 : }
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