Line data Source code
1 : /* Copyright (C) 2014 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_DLLLOADER
19 : #define INCLUDED_DLLLOADER
20 :
21 : #include "ps/Errors.h"
22 : #include "ps/CLogger.h"
23 :
24 0 : ERROR_GROUP(DllLoader);
25 0 : ERROR_TYPE(DllLoader, DllNotLoaded);
26 0 : ERROR_TYPE(DllLoader, SymbolNotFound);
27 :
28 : class DllLoader
29 : {
30 : public:
31 : /**
32 : * Prepare the DLL loader. Does no actual work.
33 : *
34 : * @param name base name of the library (from which we'll derive
35 : * "name.dll", "libname_dbg.so", etc). Pointer must remain valid for
36 : * this object's lifetime (which is fine if you just use a string literal).
37 : * @param loadErrorLogMethod Allows to set the CLogger log level that is
38 : * used when the DllLoader reports loading errors.
39 : */
40 : DllLoader(const char* name, CLogger::ELogMethod loadErrorLogMethod = CLogger::Error);
41 :
42 : ~DllLoader();
43 :
44 : /**
45 : * Attempt to load and initialise the library, if not already. Can be harmlessly
46 : * called multiple times. Returns false if unsuccessful.
47 : */
48 : bool LoadDLL();
49 :
50 : /**
51 : * Check whether the library has been loaded successfully. Returns false
52 : * before {@link #LoadDLL} has been called; otherwise returns the same as
53 : * LoadDLL did.
54 : */
55 : bool IsLoaded() const;
56 :
57 : /**
58 : * Unload the library, if it has been loaded already. (Usually not needed,
59 : * since the destructor will unload it.)
60 : */
61 : void Unload();
62 :
63 : /**
64 : * Attempt to load a named symbol from the library. If {@link #IsLoaded} is
65 : * false, throws PSERROR_DllLoader_DllNotLoaded. If it cannot load the
66 : * symbol, throws PSERROR_DllLoader_SymbolNotFound. In both cases, sets fptr
67 : * to NULL. Otherwise, fptr is set to point to the loaded function.
68 : *
69 : * @throws PSERROR_DllLoader
70 : */
71 : template <typename T>
72 : void LoadSymbol(const char* name, T& fptr) const;
73 :
74 : /**
75 : * Override the build-time setting of the directory to search for libraries.
76 : */
77 : static void OverrideLibdir(const char* libdir);
78 :
79 : private:
80 : // Typeless version - the public LoadSymbol hides the slightly ugly
81 : // casting from users.
82 : void LoadSymbolInternal(const char* name, void** fptr) const;
83 :
84 : void LogLoadError(const char* errors);
85 :
86 : const char* m_Name;
87 : void* m_Handle;
88 : CLogger::ELogMethod m_LoadErrorLogMethod;
89 : };
90 :
91 : template <typename T>
92 24 : void DllLoader::LoadSymbol(const char* name, T& fptr) const
93 : {
94 24 : LoadSymbolInternal(name, (void**)&fptr);
95 24 : }
96 :
97 : #endif // INCLUDED_DLLLOADER
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