Line data Source code
1 : /* Copyright (C) 2018 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_CACHELOADER
19 : #define INCLUDED_CACHELOADER
20 :
21 : #include "lib/file/vfs/vfs.h"
22 :
23 : class MD5;
24 :
25 : /**
26 : * Helper class for systems that have an expensive cacheable conversion process
27 : * when loading files.
28 : *
29 : * Conversion output can be automatically cached as loose files, indexed by a hash
30 : * of the file's timestamp and size plus any other data the caller provides.
31 : * This allows developers and modders to easily produce new files, with the conversion
32 : * happening transparently.
33 : *
34 : * For release packages, files can be precached by appending ".cached.{extension}"
35 : * to their name, which will be used instead of doing runtime conversion.
36 : * These cache files will typically be packed into an archive for faster loading;
37 : * if no archive cache is available then the source file will be converted and stored
38 : * as a loose cache file instead.
39 : */
40 451 : class CCacheLoader
41 : {
42 : public:
43 : CCacheLoader(PIVFS vfs, const std::wstring& fileExtension);
44 :
45 : /**
46 : * Attempts to find a valid cached which can be loaded.
47 : * Returns INFO::OK and sets loadPath to the cached file if there is one.
48 : * Returns INFO::SKIPPED and sets loadPath to the desire loose cache name if there isn't one.
49 : * Returns a value < 0 on error (e.g. the source file doesn't exist). No error is logged or thrown.
50 : */
51 : Status TryLoadingCached(const VfsPath& sourcePath, const MD5& initialHash, u32 version, VfsPath& loadPath);
52 :
53 : /**
54 : * Determines whether we can safely use the archived cache file, or need to
55 : * re-convert the source file.
56 : */
57 : bool CanUseArchiveCache(const VfsPath& sourcePath, const VfsPath& archiveCachePath);
58 :
59 : /**
60 : * Return the path of the archive cache for the given source file.
61 : */
62 : VfsPath ArchiveCachePath(const VfsPath& sourcePath) const;
63 :
64 : /**
65 : * Return the path of the loose cache for the given source file.
66 : */
67 : VfsPath LooseCachePath(const VfsPath& sourcePath, const MD5& initialHash, u32 version);
68 :
69 : private:
70 : PIVFS m_VFS;
71 : std::wstring m_FileExtension;
72 : };
73 :
74 : #endif // INCLUDED_CACHELOADER
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