Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_CSTRINTERN
19 : #define INCLUDED_CSTRINTERN
20 :
21 : class CStrInternInternals;
22 :
23 : /**
24 : * Interned 8-bit strings.
25 : * Each instance with the same string content is a pointer to the same piece of
26 : * memory, allowing very fast string comparisons.
27 : *
28 : * Since a CStrIntern is just a dumb pointer, copying is very fast,
29 : * and pass-by-value should be preferred over pass-by-reference.
30 : *
31 : * Memory allocated for strings will never be freed, so don't use this for
32 : * unbounded numbers of strings (e.g. text rendered by gameplay scripts) -
33 : * it's intended for a small number of short frequently-used strings.
34 : *
35 : * Not thread-safe - only allocate these strings from the main thread.
36 : */
37 : class CStrIntern
38 : {
39 : public:
40 : CStrIntern();
41 : explicit CStrIntern(const char* str);
42 : explicit CStrIntern(const std::string& str);
43 :
44 : /**
45 : * Returns cached FNV1-A hash of the string.
46 : */
47 : u32 GetHash() const;
48 :
49 : /**
50 : * Returns null-terminated string.
51 : */
52 : const char* c_str() const;
53 :
54 : /**
55 : * Returns length of string in bytes.
56 : */
57 : size_t length() const;
58 :
59 : bool empty() const;
60 :
61 : /**
62 : * Returns as std::string.
63 : */
64 : const std::string& string() const;
65 :
66 : /**
67 : * String equality.
68 : */
69 3168 : bool operator==(const CStrIntern& b) const
70 : {
71 3168 : return m == b.m;
72 : }
73 :
74 0 : bool operator!=(const CStrIntern& b) const
75 : {
76 0 : return m != b.m;
77 : }
78 :
79 : /**
80 : * Compare with some arbitrary total order.
81 : * (In particular, this is not alphabetic order,
82 : * and is not consistent between runs of the game.)
83 : */
84 48 : bool operator<(const CStrIntern& b) const
85 : {
86 48 : return m < b.m;
87 : }
88 :
89 : private:
90 : CStrInternInternals* m;
91 : };
92 :
93 : namespace std
94 : {
95 : template<>
96 : struct hash<CStrIntern>
97 : {
98 3221 : std::size_t operator()(const CStrIntern& str) const
99 : {
100 3221 : return str.GetHash();
101 : }
102 : };
103 : }
104 :
105 : #endif // INCLUDED_CSTRINTERN
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