LCOV - code coverage report
Current view: top level - source/ps - CConsole.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 2 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 2 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : /*
      19             :  * Implements the in-game console with scripting support.
      20             :  */
      21             : 
      22             : #ifndef INCLUDED_CCONSOLE
      23             : #define INCLUDED_CCONSOLE
      24             : 
      25             : #include "lib/file/vfs/vfs_path.h"
      26             : #include "lib/input.h"
      27             : 
      28             : #include <deque>
      29             : #include <memory>
      30             : #include <mutex>
      31             : #include <string>
      32             : 
      33             : class CCanvas2D;
      34             : class CTextRenderer;
      35             : 
      36             : /**
      37             :  * In-game console.
      38             :  *
      39             :  * Thread-safety:
      40             :  * - Expected to be constructed/destructed in the main thread.
      41             :  * - InsertMessage may be called from any thread while the object is alive.
      42             :  */
      43           0 : class CConsole
      44             : {
      45             :     NONCOPYABLE(CConsole);
      46             : 
      47             : public:
      48             :     CConsole();
      49             :     ~CConsole();
      50             : 
      51             :     void Init();
      52             : 
      53             :     void UpdateScreenSize(int w, int h);
      54             : 
      55             :     void ToggleVisible();
      56             :     void SetVisible(bool visible);
      57             : 
      58             :     /**
      59             :      * @param deltaRealTime Elapsed real time since the last frame.
      60             :      */
      61             :     void Update(const float deltaRealTime);
      62             : 
      63             :     void Render(CCanvas2D& canvas);
      64             : 
      65             :     void InsertChar(const int szChar, const wchar_t cooked);
      66             : 
      67             :     void InsertMessage(const std::string& message);
      68             : 
      69             :     void SetBuffer(const wchar_t* szMessage);
      70             : 
      71             :     // Only returns a pointer to the buffer; copy out of here if you want to keep it.
      72             :     const wchar_t* GetBuffer();
      73             :     void FlushBuffer();
      74             : 
      75           0 :     bool IsActive() const { return m_Visible; }
      76             : 
      77             : private:
      78             :     // Lock for all state modified by InsertMessage
      79             :     std::mutex m_Mutex;
      80             : 
      81             :     int m_FontHeight;
      82             :     int m_FontWidth;
      83             :     int m_FontOffset; // distance to move up before drawing
      84             :     size_t m_CharsPerPage;
      85             : 
      86             :     float m_X;
      87             :     float m_Y;
      88             :     float m_Height;
      89             :     float m_Width;
      90             : 
      91             :     // "position" in show/hide animation, how visible the console is (0..1).
      92             :     // allows implementing other animations than sliding, e.g. fading in/out.
      93             :     float m_VisibleFrac;
      94             : 
      95             :     std::deque<std::wstring> m_MsgHistory; // protected by m_Mutex
      96             :     std::deque<std::wstring> m_BufHistory;
      97             : 
      98             :     int m_MsgHistPos;
      99             : 
     100             :     std::unique_ptr<wchar_t[]> m_Buffer;
     101             :     int m_BufferPos;
     102             :     int m_BufferLength;
     103             : 
     104             :     VfsPath m_HistoryFile;
     105             :     int m_MaxHistoryLines;
     106             : 
     107             :     bool m_Visible; // console is to be drawn
     108             :     bool m_Toggle;      // show/hide animation is currently active
     109             :     double m_PrevTime;  // the previous time the cursor draw state changed (used for blinking cursor)
     110             :     bool m_CursorVisState;  // if the cursor should be drawn or not
     111             :     bool m_QuitHotkeyWasShown;  // show console.toggle hotkey values at first time
     112             :     double m_CursorBlinkRate;   // cursor blink rate in seconds, if greater than 0.0
     113             : 
     114             :     void DrawWindow(CCanvas2D& canvas);
     115             :     void DrawHistory(CTextRenderer& textRenderer);
     116             :     void DrawBuffer(CTextRenderer& textRenderer);
     117             :     void DrawCursor(CTextRenderer& textRenderer);
     118             : 
     119             :     // Is end of Buffer?
     120             :     bool IsEOB() const;
     121             :     // Is beginning of Buffer?
     122             :     bool IsBOB() const;
     123             :     bool IsFull() const;
     124             :     bool IsEmpty() const;
     125             : 
     126             :     void ProcessBuffer(const wchar_t* szLine);
     127             : 
     128             :     void LoadHistory();
     129             :     void SaveHistory();
     130             :     void ShowQuitHotkeys();
     131             : };
     132             : 
     133             : extern CConsole* g_Console;
     134             : 
     135             : extern InReaction conInputHandler(const SDL_Event_* ev);
     136             : 
     137             : #endif // INCLUDED_CCONSOLE

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