|
Function Name |
Hit count |
CGameSetupMessage::Deserialize(unsigned char const*, unsigned char const*) |
0 |
CGameSetupMessage::CGameSetupMessage(ScriptInterface const&) |
0 |
CGameSetupMessage::CGameSetupMessage(ScriptInterface const&, JS::Handle<JS::Value>) |
0 |
CSimulationMessage::CSimulationMessage(CSimulationMessage const&) |
0 |
CBufferBinarySerializer::~CBufferBinarySerializer() |
0 |
CLengthBinarySerializer::~CLengthBinarySerializer() |
0 |
CGameSetupMessage::GetSerializedLength() const |
0 |
CGameSetupMessage::ToString() const |
0 |
CGameSetupMessage::Serialize(unsigned char*) const |
0 |
CSimulationMessage::Deserialize(unsigned char const*, unsigned char const*) |
1 |
CSimulationMessage::CSimulationMessage(ScriptInterface const&) |
1 |
CSimulationMessage::CSimulationMessage(ScriptInterface const&, unsigned int, int, unsigned int, JS::Handle<JS::Value>) |
1 |
CBufferBinarySerializer::GetBuffer() |
1 |
CBufferBinarySerializer::CBufferBinarySerializer(ScriptInterface const&, unsigned char*) |
1 |
CBufferBinarySerializer::~CBufferBinarySerializer().2 |
1 |
CBufferBinarySerializerImpl::CBufferBinarySerializerImpl(unsigned char*) |
1 |
CSimulationMessage::Serialize(unsigned char*) const |
1 |
CLengthBinarySerializer::GetLength() |
2 |
CLengthBinarySerializer::CLengthBinarySerializer(ScriptInterface const&) |
2 |
CLengthBinarySerializer::~CLengthBinarySerializer().2 |
2 |
CLengthBinarySerializerImpl::CLengthBinarySerializerImpl() |
2 |
CSimulationMessage::GetSerializedLength() const |
2 |
CSimulationMessage::ToString() const |
2 |
CBufferBinarySerializerImpl::Put(char const*, unsigned char const*, unsigned long) |
11 |
CLengthBinarySerializerImpl::Put(char const*, unsigned char const*, unsigned long) |
22 |