LCOV - code coverage report
Current view: top level - source/network - NetClientTurnManager.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 1 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 2 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2017 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_NETCLIENTTURNMANAGER
      19             : #define INCLUDED_NETCLIENTTURNMANAGER
      20             : 
      21             : #include "simulation2/system/TurnManager.h"
      22             : #include "NetMessage.h"
      23             : 
      24             : class CNetClient;
      25             : 
      26             : /**
      27             :  * Implementation of CTurnManager for network clients.
      28             :  */
      29           0 : class CNetClientTurnManager : public CTurnManager
      30             : {
      31             :     NONCOPYABLE(CNetClientTurnManager);
      32             : public:
      33             :     CNetClientTurnManager(CSimulation2& simulation, CNetClient& client, int clientId, IReplayLogger& replay);
      34             : 
      35             :     void OnSimulationMessage(CSimulationMessage* msg) override;
      36             : 
      37             :     void PostCommand(JS::HandleValue data) override;
      38             : 
      39             :     /**
      40             :      * Notify the server that all commands are sent to prepare the connection for termination.
      41             :      */
      42             :     void OnDestroyConnection();
      43             : 
      44             :     void OnSyncError(u32 turn, const CStr& expectedHash, const std::vector<CSyncErrorMessage::S_m_PlayerNames>& playerNames);
      45             : 
      46             : private:
      47             :     void NotifyFinishedOwnCommands(u32 turn) override;
      48             : 
      49             :     void NotifyFinishedUpdate(u32 turn) override;
      50             : 
      51             :     CNetClient& m_NetClient;
      52             : };
      53             : 
      54             : #endif // INCLUDED_NETCLIENTTURNMANAGER

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