LCOV - code coverage report
Current view: top level - source/maths - Vector2D.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 5 18 27.8 %
Date: 2023-01-19 00:18:29 Functions: 4 9 44.4 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "Vector2D.h"
      21             : 
      22             : #include "maths/Size2D.h"
      23             : 
      24           0 : CVector2D::CVector2D(const CSize2D& size) : X(size.Width), Y(size.Height)
      25             : {
      26           0 : }
      27             : 
      28           3 : bool CVector2D::operator==(const CVector2D& v) const
      29             : {
      30           3 :     return X == v.X && Y == v.Y;
      31             : }
      32             : 
      33           1 : bool CVector2D::operator!=(const CVector2D& v) const
      34             : {
      35           1 :     return !(*this == v);
      36             : }
      37             : 
      38           0 : CVector2D CVector2D::operator+(const CSize2D& size) const
      39             : {
      40           0 :     return CVector2D(X + size.Width, Y + size.Height);
      41             : }
      42             : 
      43           0 : CVector2D CVector2D::operator-(const CSize2D& size) const
      44             : {
      45           0 :     return CVector2D(X - size.Width, Y - size.Height);
      46             : }
      47             : 
      48           0 : void CVector2D::operator+=(const CSize2D& size)
      49             : {
      50           0 :     X += size.Width;
      51           0 :     Y += size.Height;
      52           0 : }
      53             : 
      54           0 : void CVector2D::operator-=(const CSize2D& size)
      55             : {
      56           0 :     X -= size.Width;
      57           0 :     Y -= size.Height;
      58           3 : }

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