LCOV - code coverage report
Current view: top level - source/maths - Size2D.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 11 36 30.6 %
Date: 2023-01-19 00:18:29 Functions: 6 15 40.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "Size2D.h"
      21             : 
      22             : CSize2D::CSize2D() = default;
      23             : 
      24        2773 : CSize2D::CSize2D(const CSize2D& size) : Width(size.Width), Height(size.Height)
      25             : {
      26        2773 : }
      27             : 
      28           5 : CSize2D::CSize2D(const float width, const float height) : Width(width), Height(height)
      29             : {
      30           5 : }
      31             : 
      32        3891 : CSize2D& CSize2D::operator=(const CSize2D& size)
      33             : {
      34        3891 :     Width = size.Width;
      35        3891 :     Height = size.Height;
      36        3891 :     return *this;
      37             : }
      38             : 
      39           1 : bool CSize2D::operator==(const CSize2D& size) const
      40             : {
      41           1 :     return Width == size.Width && Height == size.Height;
      42             : }
      43             : 
      44           0 : bool CSize2D::operator!=(const CSize2D& size) const
      45             : {
      46           0 :     return !(*this == size);
      47             : }
      48             : 
      49           0 : CSize2D CSize2D::operator+(const CSize2D& size) const
      50             : {
      51           0 :     return CSize2D(Width + size.Width, Height + size.Height);
      52             : }
      53             : 
      54           0 : CSize2D CSize2D::operator-(const CSize2D& size) const
      55             : {
      56           0 :     return CSize2D(Width - size.Width, Height - size.Height);
      57             : }
      58             : 
      59           0 : CSize2D CSize2D::operator/(const float a) const
      60             : {
      61           0 :     return CSize2D(Width / a, Height / a);
      62             : }
      63             : 
      64           0 : CSize2D CSize2D::operator*(const float a) const
      65             : {
      66           0 :     return CSize2D(Width * a, Height * a);
      67             : }
      68             : 
      69           0 : void CSize2D::operator+=(const CSize2D& size)
      70             : {
      71           0 :     Width += size.Width;
      72           0 :     Height += size.Height;
      73           0 : }
      74             : 
      75           0 : void CSize2D::operator-=(const CSize2D& size)
      76             : {
      77           0 :     Width -= size.Width;
      78           0 :     Height -= size.Height;
      79           0 : }
      80             : 
      81           0 : void CSize2D::operator/=(const float a)
      82             : {
      83           0 :     Width /= a;
      84           0 :     Height /= a;
      85           0 : }
      86             : 
      87           0 : void CSize2D::operator*=(const float a)
      88             : {
      89           0 :     Width *= a;
      90           0 :     Height *= a;
      91           3 : }

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