LCOV - code coverage report
Current view: top level - source/maths - NUSpline.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 4 4 100.0 %
Date: 2023-01-19 00:18:29 Functions: 12 15 80.0 %

          Line data    Source code
       1             : /* Copyright (C) 2020 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : /**
      19             :  * Contains classes for smooth splines
      20             :  * Borrowed from Game Programming Gems 4. (Slightly changed to better suit our purposes
      21             :  * and compatability. Any references to external material can be found there.
      22             :  */
      23             : 
      24             : #ifndef INCLUDED_NUSPLINE
      25             : #define INCLUDED_NUSPLINE
      26             : 
      27             : #define MAX_SPLINE_NODES 128
      28             : 
      29             : #include "FixedVector3D.h"
      30             : #include "Vector3D.h"
      31             : 
      32             : #include <vector>
      33             : 
      34             : /**
      35             :  * Describes a node of the spline
      36             :  */
      37           8 : struct SplineData
      38             : {
      39             :     // Should be fixed, because used in the simulation
      40             :     CFixedVector3D Position;
      41             :     CVector3D Velocity;
      42             :     // TODO: make rotation as other spline
      43             :     CFixedVector3D Rotation;
      44             :     // Time interval to the previous node, should be 0 for the first node
      45             :     fixed Distance;
      46             : };
      47             : 
      48             : 
      49             : /**
      50             :  * Rounded Nonuniform Spline for describing spatial curves or paths with constant speed
      51             :  */
      52          24 : class RNSpline
      53             : {
      54             : public:
      55             : 
      56             :     RNSpline();
      57             :     virtual ~RNSpline();
      58             : 
      59             :     void AddNode(const CFixedVector3D& pos);
      60             :     void BuildSpline();
      61             :     CVector3D GetPosition(float time) const;
      62             :     CVector3D GetRotation(float time) const;
      63             :     const std::vector<SplineData>& GetAllNodes() const;
      64             : 
      65             :     fixed MaxDistance;
      66             :     int NodeCount;
      67             : 
      68             : protected:
      69             : 
      70             :     std::vector<SplineData> Node;
      71             :     CVector3D GetStartVelocity(int index);
      72             :     CVector3D GetEndVelocity(int index);
      73             : };
      74             : 
      75             : 
      76             : /**
      77             :  * Smooth Nonuniform Spline for describing paths with smooth acceleration and deceleration,
      78             :  * but without turning
      79             :  */
      80          32 : class SNSpline : public RNSpline
      81             : {
      82             : public:
      83             :     virtual ~SNSpline();
      84             : 
      85             :     void BuildSpline();
      86             :     void Smooth();
      87             : };
      88             : 
      89             : 
      90             : /**
      91             :  * Timed Nonuniform Spline for paths with different time intervals between nodes
      92             :  */
      93          32 : class TNSpline : public SNSpline
      94             : {
      95             : public:
      96             :     virtual ~TNSpline();
      97             : 
      98             :     void AddNode(const CFixedVector3D& pos, const CFixedVector3D& rotation, fixed timePeriod);
      99             :     void InsertNode(const int index, const CFixedVector3D& pos, const CFixedVector3D& rotation, fixed timePeriod);
     100             :     void RemoveNode(const int index);
     101             :     void UpdateNodePos(const int index, const CFixedVector3D& pos);
     102             :     void UpdateNodeTime(const int index, fixed time);
     103             : 
     104             :     void BuildSpline();
     105             :     void Smooth();
     106             :     void Constrain();
     107             : };
     108             : 
     109             : #endif // INCLUDED_NUSPLINE

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