|
Function Name |
Hit count |
CMatrix3D::Concatenate(CMatrix3D const&) |
14 |
CMatrix3D::Blend(CMatrix3D const&, float) |
0 |
CMatrix3D::AddBlend(CMatrix3D const&, float) |
0 |
CMatrix3D::CMatrix3D(float, float, float, float, float, float, float, float, float, float, float, float, float, float, float, float) |
29 |
CMatrix3D::CMatrix3D() |
768 |
CMatrix3D::operator()(int, int) |
192 |
CMatrix3D::operator[](int) |
0 |
CMatrix3D::operator*=(CMatrix3D const&) |
4 |
CMatrix3D::AsFloatArray() const |
0 |
CMatrix3D::Rotate(CVector3D const&) const |
0 |
CMatrix3D::Rotate(CVector3D const&, CVector3D&) const |
0 |
CMatrix3D::Transform(CVector3D const&) const |
45 |
CMatrix3D::Transform(CVector3D const&, CVector3D&) const |
45 |
CMatrix3D::Transform(CVector4D const&) const |
100 |
CMatrix3D::Transform(CVector4D const&, CVector4D&) const |
100 |
CMatrix3D::operator()(int, int) const |
0 |
CMatrix3D::operator==(CMatrix3D const&) const |
0 |
CMatrix3D::operator[](int) const |
0 |
CMatrix3D::operator*(CMatrix3D const&) const |
28 |