|
Function Name |
Hit count |
CMatrix3D::SetRotation(CQuaternion const&) |
0 |
CMatrix3D::PostTranslate(float, float, float) |
0 |
CMatrix3D::SetPerspectiveTile(float, float, float, float, int, int, int) |
0 |
CMatrix3D::Translate(float, float, float) |
0 |
CMatrix3D::GetTranspose() const |
0 |
CMatrix3D::RotateTransposed(CVector3D const&) const |
0 |
CMatrix3D::RotateTransposed(CVector3D const&, CVector3D&) const |
0 |
CMatrix3D::GetUp() const |
0 |
_GLOBAL__sub_I_Matrix3D.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
CMatrix3D::SetTranslation(CVector3D const&) |
1 |
CMatrix3D::Scale(float, float, float) |
1 |
CMatrix3D::RotateX(float) |
1 |
CMatrix3D::SetScaling(float, float, float) |
2 |
CMatrix3D::SetZRotation(float) |
3 |
CMatrix3D::SetTranslation(float, float, float) |
3 |
CMatrix3D::Rotate(CQuaternion const&) |
3 |
CMatrix3D::GetRotation() const |
4 |
CMatrix3D::SetOrtho(float, float, float, float, float, float) |
6 |
CMatrix3D::SetPerspective(float, float, float, float) |
8 |
CMatrix3D::GetInverse() const |
13 |
CMatrix3D::GetIn() const |
13 |
CMatrix3D::SetZero() |
15 |
CMatrix3D::SetXRotation(float) |
16 |
CMatrix3D::RotateY(float) |
16 |
CMatrix3D::RotateZ(float) |
16 |
CMatrix3D::SetYRotation(float) |
17 |
CMatrix3D::Translate(CVector3D const&) |
18 |
CMatrix3D::GetYRotation() const |
18 |
CMatrix3D::GetLeft() const |
18 |
CMatrix3D::GetInverse(CMatrix3D&) const |
21 |
CMatrix3D::GetTranslation() const |
32 |
CMatrix3D::SetIdentity() |
281 |