LCOV - code coverage report
Current view: top level - source/maths - Ease.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 3 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 1 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2012 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_EASE
      19             : #define INCLUDED_EASE
      20             : 
      21             : /*
      22             :  * Straightforward C++ port of Robert Penner's easing equations
      23             :  * http://www.robertpenner.com/easing/
      24             :  *
      25             :  * Copyright (c) 2001 Robert Penner
      26             :  * All rights reserved.
      27             :  *
      28             :  * Redistribution and use in source and binary forms, with or without modification, are permitted
      29             :  * provided that the following conditions are met:
      30             :  *     - Redistributions of source code must retain the above copyright notice, this list of
      31             :  *       conditions and the following disclaimer.
      32             :  *     - Redistributions in binary form must reproduce the above copyright notice, this list of
      33             :  *       conditions and the following disclaimer in the documentation and/or other materials provided
      34             :  *       with the distribution.
      35             :  *     - Neither the name of the author nor the names of contributors may be used to endorse or
      36             :  *       promote products derived from this software without specific prior written permission.
      37             :  *
      38             :  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
      39             :  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
      40             :  * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
      41             :  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
      42             :  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
      43             :  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
      44             :  * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
      45             :  * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
      46             :  */
      47             : 
      48             : #include <math.h>
      49             : 
      50             : /**
      51             :  * Generic easing functions. In each function, the parameters are:
      52             :  *
      53             :  * @param t Current time in seconds, as a float between 0 and d (inclusive).
      54             :  * @param d Total duration of the ease, in seconds. Must be strictly positive.
      55             :  * @param b Baseline value (at t = 0).
      56             :  * @param c Delta from baseline value to reach the target value (at t = d). I.e., target = b + c.
      57             :  *
      58             :  * Each function outputs the eased value between 'b' and 'b+c' at time 't'.
      59             :  */
      60             : class Ease
      61             : {
      62             : public:
      63             :     static float QuadIn(float t, const float b, const float c, const float d)
      64             :     {
      65             :         t /= d;
      66             :         return c*t*t + b;
      67             :     }
      68             : 
      69             :     static float QuadOut(float t, const float b, const float c, const float d)
      70             :     {
      71             :         t /= d;
      72             :         return -c * t*(t-2) + b;
      73             :     }
      74             : 
      75             :     static float QuadInOut(float t, const float b, const float c, const float d)
      76             :     {
      77             :         t /= d/2;
      78             :         if (t < 1)
      79             :             return c/2*t*t + b;
      80             :         --t;
      81             :         return -c/2 * (t*(t-2) - 1) + b;
      82             :     }
      83             : 
      84             :     static float CubicIn(float t, const float b, const float c, const float d)
      85             :     {
      86             :         t /= d;
      87             :         return c*t*t*t + b;
      88             :     }
      89             : 
      90             :     static float CubicOut(float t, const float b, const float c, const float d)
      91             :     {
      92             :         t = t/d - 1;
      93             :         return c*(t*t*t + 1) + b;
      94             :     }
      95             : 
      96             :     static float CubicInOut(float t, const float b, const float c, const float d)
      97             :     {
      98             :         t /= d/2;
      99             :         if (t < 1)
     100             :             return c/2*t*t*t + b;
     101             :         t -= 2;
     102             :         return c/2*(t*t*t + 2) + b;
     103             :     }
     104             : 
     105             :     static float QuartIn(float t, const float b, const float c, const float d)
     106             :     {
     107             :         t /= d;
     108             :         return c*t*t*t*t + b;
     109             :     }
     110             : 
     111           0 :     static float QuartOut(float t, const float b, const float c, const float d)
     112             :     {
     113           0 :         t = t/d - 1;
     114           0 :         return -c*(t*t*t*t - 1) + b;
     115             :     }
     116             : 
     117             :     static float QuartInOut(float t, const float b, const float c, const float d)
     118             :     {
     119             :         t /= d/2;
     120             :         if (t < 1)
     121             :             return c/2*t*t*t*t + b;
     122             :         t -= 2;
     123             :         return -c/2 * (t*t*t*t - 2) + b;
     124             :     }
     125             : 
     126             :     static float QuintIn(float t, const float b, const float c, const float d)
     127             :     {
     128             :         t /= d;
     129             :         return c*t*t*t*t*t + b;
     130             :     }
     131             : 
     132             :     static float QuintOut(float t, const float b, const float c, const float d)
     133             :     {
     134             :         t = t/d - 1;
     135             :         return c*(t*t*t*t*t + 1) + b;
     136             :     }
     137             : 
     138             :     static float QuintInOut(float t, const float b, const float c, const float d)
     139             :     {
     140             :         t /= d/2;
     141             :         if (t < 1)
     142             :             return c/2*t*t*t*t*t + b;
     143             :         t -= 2;
     144             :         return c/2*(t*t*t*t*t + 2) + b;
     145             :     }
     146             : };
     147             : 
     148             : #endif // INCLUDED_EASE

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