LCOV - code coverage report
Current view: top level - source/lobby - IXmppClient.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 2 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 3 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef IXMPPCLIENT_H
      19             : #define IXMPPCLIENT_H
      20             : 
      21             : #include "scriptinterface/ScriptTypes.h"
      22             : 
      23             : class ScriptRequest;
      24             : 
      25           0 : class IXmppClient
      26             : {
      27             : public:
      28             :     static IXmppClient* create(const ScriptInterface* scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, bool regOpt = false);
      29           0 :     virtual ~IXmppClient() {}
      30             : 
      31             :     virtual void connect() = 0;
      32             :     virtual void disconnect() = 0;
      33             :     virtual bool isConnected() = 0;
      34             :     virtual void recv() = 0;
      35             :     virtual void SendIqGetBoardList() = 0;
      36             :     virtual void SendIqGetProfile(const std::string& player) = 0;
      37             :     virtual void SendIqGameReport(const ScriptRequest& rq, JS::HandleValue data) = 0;
      38             :     virtual void SendIqRegisterGame(const ScriptRequest& rq, JS::HandleValue data) = 0;
      39             :     virtual void SendIqGetConnectionData(const std::string& jid, const std::string& password, const std::string& clientSalt, bool localIP) = 0;
      40             :     virtual void SendIqUnregisterGame() = 0;
      41             :     virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0;
      42             :     virtual void SendIqLobbyAuth(const std::string& to, const std::string& token) = 0;
      43             :     virtual void SetNick(const std::string& nick) = 0;
      44             :     virtual std::string GetNick() const = 0;
      45             :     virtual std::string GetJID() const = 0;
      46             :     virtual void kick(const std::string& nick, const std::string& reason) = 0;
      47             :     virtual void ban(const std::string& nick, const std::string& reason) = 0;
      48             :     virtual void SetPresence(const std::string& presence) = 0;
      49             :     virtual const char* GetPresence(const std::string& nickname) = 0;
      50             :     virtual const char* GetRole(const std::string& nickname) = 0;
      51             :     virtual std::wstring GetRating(const std::string& nickname) = 0;
      52             :     virtual const std::wstring& GetSubject() = 0;
      53             :     virtual JS::Value GUIGetPlayerList(const ScriptRequest& rq) = 0;
      54             :     virtual JS::Value GUIGetGameList(const ScriptRequest& rq) = 0;
      55             :     virtual JS::Value GUIGetBoardList(const ScriptRequest& rq) = 0;
      56             :     virtual JS::Value GUIGetProfile(const ScriptRequest& rq) = 0;
      57             : 
      58             :     virtual JS::Value GuiPollNewMessages(const ScriptInterface& guiInterface) = 0;
      59             :     virtual JS::Value GuiPollHistoricMessages(const ScriptInterface& guiInterface) = 0;
      60             :     virtual bool GuiPollHasPlayerListUpdate() = 0;
      61             : 
      62             :     virtual void SendMUCMessage(const std::string& message) = 0;
      63             :     virtual void SendStunEndpointToHost(const std::string& ip, u16 port, const std::string& hostJID) = 0;
      64             : };
      65             : 
      66             : extern IXmppClient *g_XmppClient;
      67             : extern bool g_rankedGame;
      68             : 
      69             : #endif // XMPPCLIENT_H

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