Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef IXMPPCLIENT_H
19 : #define IXMPPCLIENT_H
20 :
21 : #include "scriptinterface/ScriptTypes.h"
22 :
23 : class ScriptRequest;
24 :
25 0 : class IXmppClient
26 : {
27 : public:
28 : static IXmppClient* create(const ScriptInterface* scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, const int historyRequestSize = 0, bool regOpt = false);
29 0 : virtual ~IXmppClient() {}
30 :
31 : virtual void connect() = 0;
32 : virtual void disconnect() = 0;
33 : virtual bool isConnected() = 0;
34 : virtual void recv() = 0;
35 : virtual void SendIqGetBoardList() = 0;
36 : virtual void SendIqGetProfile(const std::string& player) = 0;
37 : virtual void SendIqGameReport(const ScriptRequest& rq, JS::HandleValue data) = 0;
38 : virtual void SendIqRegisterGame(const ScriptRequest& rq, JS::HandleValue data) = 0;
39 : virtual void SendIqGetConnectionData(const std::string& jid, const std::string& password, const std::string& clientSalt, bool localIP) = 0;
40 : virtual void SendIqUnregisterGame() = 0;
41 : virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0;
42 : virtual void SendIqLobbyAuth(const std::string& to, const std::string& token) = 0;
43 : virtual void SetNick(const std::string& nick) = 0;
44 : virtual std::string GetNick() const = 0;
45 : virtual std::string GetJID() const = 0;
46 : virtual void kick(const std::string& nick, const std::string& reason) = 0;
47 : virtual void ban(const std::string& nick, const std::string& reason) = 0;
48 : virtual void SetPresence(const std::string& presence) = 0;
49 : virtual const char* GetPresence(const std::string& nickname) = 0;
50 : virtual const char* GetRole(const std::string& nickname) = 0;
51 : virtual std::wstring GetRating(const std::string& nickname) = 0;
52 : virtual const std::wstring& GetSubject() = 0;
53 : virtual JS::Value GUIGetPlayerList(const ScriptRequest& rq) = 0;
54 : virtual JS::Value GUIGetGameList(const ScriptRequest& rq) = 0;
55 : virtual JS::Value GUIGetBoardList(const ScriptRequest& rq) = 0;
56 : virtual JS::Value GUIGetProfile(const ScriptRequest& rq) = 0;
57 :
58 : virtual JS::Value GuiPollNewMessages(const ScriptInterface& guiInterface) = 0;
59 : virtual JS::Value GuiPollHistoricMessages(const ScriptInterface& guiInterface) = 0;
60 : virtual bool GuiPollHasPlayerListUpdate() = 0;
61 :
62 : virtual void SendMUCMessage(const std::string& message) = 0;
63 : virtual void SendStunEndpointToHost(const std::string& ip, u16 port, const std::string& hostJID) = 0;
64 : };
65 :
66 : extern IXmppClient *g_XmppClient;
67 : extern bool g_rankedGame;
68 :
69 : #endif // XMPPCLIENT_H
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