Line data Source code
1 : /* Copyright (C) 2019 Wildfire Games.
2 : *
3 : * Permission is hereby granted, free of charge, to any person obtaining
4 : * a copy of this software and associated documentation files (the
5 : * "Software"), to deal in the Software without restriction, including
6 : * without limitation the rights to use, copy, modify, merge, publish,
7 : * distribute, sublicense, and/or sell copies of the Software, and to
8 : * permit persons to whom the Software is furnished to do so, subject to
9 : * the following conditions:
10 : *
11 : * The above copyright notice and this permission notice shall be included
12 : * in all copies or substantial portions of the Software.
13 : *
14 : * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 : * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 : * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 : * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 : * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 : * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 : * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 : */
22 :
23 : /*
24 : * Windows BMP codec
25 : */
26 :
27 : #include "precompiled.h"
28 :
29 : #include "lib/byte_order.h"
30 : #include "tex_codec.h"
31 :
32 : #pragma pack(push, 1)
33 :
34 : struct BmpHeader
35 : {
36 : // BITMAPFILEHEADER
37 : u16 bfType; // "BM"
38 : u32 bfSize; // of file
39 : u16 bfReserved1;
40 : u16 bfReserved2;
41 : u32 bfOffBits; // offset to image data
42 :
43 : // BITMAPINFOHEADER
44 : u32 biSize;
45 : i32 biWidth;
46 : i32 biHeight;
47 : u16 biPlanes;
48 : u16 biBitCount;
49 : u32 biCompression;
50 : u32 biSizeImage;
51 : // the following are unused and zeroed when writing:
52 : i32 biXPelsPerMeter;
53 : i32 biYPelsPerMeter;
54 : u32 biClrUsed;
55 : u32 biClrImportant;
56 : };
57 :
58 : #pragma pack(pop)
59 :
60 : #define BI_RGB 0 // biCompression
61 :
62 :
63 13 : Status TexCodecBmp::transform(Tex* UNUSED(t), size_t UNUSED(transforms)) const
64 : {
65 13 : return INFO::TEX_CODEC_CANNOT_HANDLE;
66 : }
67 :
68 :
69 0 : bool TexCodecBmp::is_hdr(const u8* file) const
70 : {
71 : // check header signature (bfType == "BM"?).
72 : // we compare single bytes to be endian-safe.
73 0 : return (file[0] == 'B' && file[1] == 'M');
74 : }
75 :
76 :
77 0 : bool TexCodecBmp::is_ext(const OsPath& extension) const
78 : {
79 0 : return extension == L".bmp";
80 : }
81 :
82 :
83 0 : size_t TexCodecBmp::hdr_size(const u8* file) const
84 : {
85 0 : const size_t hdr_size = sizeof(BmpHeader);
86 0 : if(file)
87 : {
88 0 : BmpHeader* hdr = (BmpHeader*)file;
89 0 : const u32 ofs = read_le32(&hdr->bfOffBits);
90 0 : ENSURE(ofs >= hdr_size && "bmp_hdr_size invalid");
91 0 : return ofs;
92 : }
93 0 : return hdr_size;
94 : }
95 :
96 :
97 : // requirements: uncompressed, direct color, bottom up
98 0 : Status TexCodecBmp::decode(u8* RESTRICT data, size_t UNUSED(size), Tex* RESTRICT t) const
99 : {
100 0 : const BmpHeader* hdr = (const BmpHeader*)data;
101 0 : const long w = (long)read_le32(&hdr->biWidth);
102 0 : const long h_ = (long)read_le32(&hdr->biHeight);
103 0 : const u16 bpp = read_le16(&hdr->biBitCount);
104 0 : const u32 compress = read_le32(&hdr->biCompression);
105 :
106 0 : const long h = std::labs(h_);
107 :
108 0 : size_t flags = 0;
109 0 : flags |= (h_ < 0)? TEX_TOP_DOWN : TEX_BOTTOM_UP;
110 0 : if(bpp > 16)
111 0 : flags |= TEX_BGR;
112 0 : if(bpp == 32)
113 0 : flags |= TEX_ALPHA;
114 :
115 : // sanity checks
116 0 : if(compress != BI_RGB)
117 0 : WARN_RETURN(ERR::TEX_COMPRESSED);
118 :
119 0 : t->m_Width = w;
120 0 : t->m_Height = h;
121 0 : t->m_Bpp = bpp;
122 0 : t->m_Flags = flags;
123 0 : return INFO::OK;
124 : }
125 :
126 :
127 0 : Status TexCodecBmp::encode(Tex* RESTRICT t, DynArray* RESTRICT da) const
128 : {
129 0 : const size_t hdr_size = sizeof(BmpHeader); // needed for BITMAPFILEHEADER
130 0 : const size_t img_size = t->img_size();
131 0 : const size_t file_size = hdr_size + img_size;
132 0 : const i32 h = (t->m_Flags & TEX_TOP_DOWN)? -(i32)t->m_Height : (i32)t->m_Height;
133 :
134 0 : size_t transforms = t->m_Flags;
135 0 : transforms &= ~TEX_ORIENTATION; // no flip needed - we can set top-down bit.
136 0 : transforms ^= TEX_BGR; // BMP is native BGR.
137 :
138 0 : const BmpHeader hdr =
139 : {
140 : // BITMAPFILEHEADER
141 : 0x4D42, // bfType = 'B','M'
142 : (u32)file_size, // bfSize
143 : 0, 0, // bfReserved1,2
144 : hdr_size, // bfOffBits
145 :
146 : // BITMAPINFOHEADER
147 : 40, // biSize = sizeof(BITMAPINFOHEADER)
148 0 : (i32)t->m_Width,
149 : h,
150 : 1, // biPlanes
151 0 : (u16)t->m_Bpp,
152 : BI_RGB, // biCompression
153 : (u32)img_size, // biSizeImage
154 : 0, 0, 0, 0 // unused (bi?PelsPerMeter, biClr*)
155 0 : };
156 0 : return tex_codec_write(t, transforms, &hdr, hdr_size, da);
157 3 : }
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