Line data Source code
1 : /* Copyright (C) 2010 Wildfire Games.
2 : *
3 : * Permission is hereby granted, free of charge, to any person obtaining
4 : * a copy of this software and associated documentation files (the
5 : * "Software"), to deal in the Software without restriction, including
6 : * without limitation the rights to use, copy, modify, merge, publish,
7 : * distribute, sublicense, and/or sell copies of the Software, and to
8 : * permit persons to whom the Software is furnished to do so, subject to
9 : * the following conditions:
10 : *
11 : * The above copyright notice and this permission notice shall be included
12 : * in all copies or substantial portions of the Software.
13 : *
14 : * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 : * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 : * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 : * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 : * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 : * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 : * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 : */
22 :
23 : #include "precompiled.h"
24 : #include "lib/sysdep/numa.h"
25 :
26 : #include "lib/bits.h"
27 : #include "lib/sysdep/os_cpu.h"
28 :
29 0 : size_t numa_NumNodes()
30 : {
31 0 : return 1;
32 : }
33 :
34 0 : size_t numa_NodeFromProcessor(size_t UNUSED(processor))
35 : {
36 0 : return 0;
37 : }
38 :
39 0 : uintptr_t numa_ProcessorMaskFromNode(size_t node)
40 : {
41 0 : ENSURE(node == 0);
42 0 : return bit_mask<uintptr_t>(os_cpu_NumProcessors());
43 : }
44 :
45 0 : size_t numa_AvailableMemory(size_t node)
46 : {
47 0 : ENSURE(node == 0);
48 0 : return os_cpu_MemoryAvailable();
49 : }
50 :
51 0 : double numa_Factor()
52 : {
53 0 : return 1.0;
54 : }
55 :
56 0 : bool numa_IsMemoryInterleaved()
57 : {
58 0 : return false;
59 3 : }
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