Line data Source code
1 : /* Copyright (C) 2019 Wildfire Games.
2 : *
3 : * Permission is hereby granted, free of charge, to any person obtaining
4 : * a copy of this software and associated documentation files (the
5 : * "Software"), to deal in the Software without restriction, including
6 : * without limitation the rights to use, copy, modify, merge, publish,
7 : * distribute, sublicense, and/or sell copies of the Software, and to
8 : * permit persons to whom the Software is furnished to do so, subject to
9 : * the following conditions:
10 : *
11 : * The above copyright notice and this permission notice shall be included
12 : * in all copies or substantial portions of the Software.
13 : *
14 : * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 : * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 : * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 : * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 : * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 : * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 : * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 : */
22 :
23 : #ifndef INCLUDED_SELF_TEST
24 : #define INCLUDED_SELF_TEST
25 :
26 : // for convenience, to avoid having to include all of these manually
27 : #include "lib/status.h"
28 : #include "lib/os_path.h"
29 : #include "lib/posix/posix.h"
30 :
31 : #define CXXTEST_HAVE_EH
32 : #define CXXTEST_HAVE_STD
33 :
34 : // If HAVE_STD wasn't defined at the point the ValueTraits header was included
35 : // this header won't have been included and the default traits will be used for
36 : // all variables... So fix that now ;-)
37 : #include <cxxtest/StdValueTraits.h>
38 : #include <cxxtest/TestSuite.h>
39 :
40 : // TODO: The CStr and Vector code should not be in lib/
41 : // Perform nice printing of CStr, based on std::string
42 : #include "ps/CStr.h"
43 : namespace CxxTest
44 : {
45 : CXXTEST_TEMPLATE_INSTANTIATION
46 1 : class ValueTraits<const CStr8> : public ValueTraits<const CXXTEST_STD(string)>
47 : {
48 : public:
49 1 : ValueTraits( const CStr8 &s ) : ValueTraits<const CXXTEST_STD(string)>( s.c_str() ) {}
50 : };
51 :
52 3 : CXXTEST_COPY_CONST_TRAITS( CStr8 );
53 :
54 : CXXTEST_TEMPLATE_INSTANTIATION
55 1 : class ValueTraits<const CStrW> : public ValueTraits<const CXXTEST_STD(wstring)>
56 : {
57 : public:
58 1 : ValueTraits( const CStrW &s ) : ValueTraits<const CXXTEST_STD(wstring)>( s.c_str() ) {}
59 : };
60 :
61 3 : CXXTEST_COPY_CONST_TRAITS( CStrW );
62 : }
63 :
64 : // Perform nice printing of vectors
65 : #include "maths/FixedVector3D.h"
66 : #include "maths/Plane.h"
67 : #include "maths/Vector3D.h"
68 :
69 : namespace CxxTest
70 : {
71 : CXXTEST_TEMPLATE_INSTANTIATION
72 0 : class ValueTraits<CFixedVector3D>
73 : {
74 : public:
75 0 : ValueTraits(const CFixedVector3D& v)
76 0 : {
77 0 : std::stringstream s;
78 0 : s << "[" << v.X.ToDouble() << ", " << v.Y.ToDouble() << ", " << v.Z.ToDouble() << "]";
79 0 : m_StringRepr = s.str();
80 0 : }
81 0 : const char* asString() const
82 : {
83 0 : return m_StringRepr.c_str();
84 : }
85 : private:
86 : std::string m_StringRepr;
87 : };
88 :
89 : CXXTEST_TEMPLATE_INSTANTIATION
90 0 : class ValueTraits<CVector3D>
91 : {
92 : public:
93 0 : ValueTraits(const CVector3D& v)
94 0 : {
95 0 : std::stringstream s;
96 0 : s << "[" << v.X << ", " << v.Y << ", " << v.Z << "]";
97 0 : m_StringRepr = s.str();
98 0 : }
99 0 : const char* asString() const
100 : {
101 0 : return m_StringRepr.c_str();
102 : }
103 : private:
104 : std::string m_StringRepr;
105 : };
106 :
107 : CXXTEST_TEMPLATE_INSTANTIATION
108 0 : class ValueTraits<CPlane>
109 : {
110 : public:
111 0 : ValueTraits(const CPlane& p)
112 0 : {
113 0 : std::stringstream ss;
114 0 : ss << "CPlane[";
115 0 : ss << "Norm=" << TS_AS_STRING(p.m_Norm);
116 0 : ss << ", Dist=" << TS_AS_STRING(p.m_Dist);
117 0 : ss << "]";
118 0 : m_StringRepr = ss.str();
119 0 : }
120 0 : const char* asString() const { return m_StringRepr.c_str(); }
121 : private:
122 : std::string m_StringRepr;
123 : };
124 : }
125 :
126 : #define TS_ASSERT_OK(expr) TS_ASSERT_EQUALS((expr), INFO::OK)
127 : #define TSM_ASSERT_OK(m, expr) TSM_ASSERT_EQUALS(m, (expr), INFO::OK)
128 : #define TS_ASSERT_STR_EQUALS(str1, str2) TS_ASSERT_EQUALS(std::string(str1), std::string(str2))
129 : #define TSM_ASSERT_STR_EQUALS(m, str1, str2) TSM_ASSERT_EQUALS(m, std::string(str1), std::string(str2))
130 : #define TS_ASSERT_WSTR_EQUALS(str1, str2) TS_ASSERT_EQUALS(std::wstring(str1), std::wstring(str2))
131 : #define TSM_ASSERT_WSTR_EQUALS(m, str1, str2) TSM_ASSERT_EQUALS(m, std::wstring(str1), std::wstring(str2))
132 : #define TS_ASSERT_PATH_EQUALS(path1, path2) TS_ASSERT_EQUALS((path1).string(), (path2).string())
133 : #define TSM_ASSERT_PATH_EQUALS(m, path1, path2) TSM_ASSERT_EQUALS(m, (path1).string(), (path2).string())
134 :
135 : bool ts_str_contains(const std::string& str1, const std::string& str2); // defined in test_setup.cpp
136 : bool ts_str_contains(const std::wstring& str1, const std::wstring& str2); // defined in test_setup.cpp
137 : #define TS_ASSERT_STR_CONTAINS(str1, str2) TSM_ASSERT(str1, ts_str_contains(str1, str2))
138 : #define TS_ASSERT_STR_NOT_CONTAINS(str1, str2) TSM_ASSERT(str1, !ts_str_contains(str1, str2))
139 : #define TS_ASSERT_WSTR_CONTAINS(str1, str2) TSM_ASSERT(str1, ts_str_contains(str1, str2))
140 : #define TS_ASSERT_WSTR_NOT_CONTAINS(str1, str2) TSM_ASSERT(str1, !ts_str_contains(str1, str2))
141 :
142 : template <typename T>
143 3 : std::vector<T> ts_make_vector(T* start, size_t size_bytes)
144 : {
145 3 : return std::vector<T>(start, start+(size_bytes/sizeof(T)));
146 : }
147 : #define TS_ASSERT_VECTOR_EQUALS_ARRAY(vec1, array) TS_ASSERT_EQUALS(vec1, ts_make_vector((array), sizeof(array)))
148 : #define TS_ASSERT_VECTOR_CONTAINS(vec1, element) TS_ASSERT(std::find((vec1).begin(), (vec1).end(), element) != (vec1).end());
149 :
150 : class ScriptInterface;
151 : // Script-based testing setup (defined in test_setup.cpp). Defines TS_* functions.
152 : void ScriptTestSetup(const ScriptInterface&);
153 :
154 : // Default game data directory
155 : // (TODO: game-specific functions like this probably shouldn't be inside lib/, but it's useful
156 : // here since lots of tests use it)
157 : OsPath DataDir(); // defined in test_setup.cpp
158 :
159 : #endif // #ifndef INCLUDED_SELF_TEST
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