Line data Source code
1 : /* Copyright (C) 2010 Wildfire Games.
2 : *
3 : * Permission is hereby granted, free of charge, to any person obtaining
4 : * a copy of this software and associated documentation files (the
5 : * "Software"), to deal in the Software without restriction, including
6 : * without limitation the rights to use, copy, modify, merge, publish,
7 : * distribute, sublicense, and/or sell copies of the Software, and to
8 : * permit persons to whom the Software is furnished to do so, subject to
9 : * the following conditions:
10 : *
11 : * The above copyright notice and this permission notice shall be included
12 : * in all copies or substantial portions of the Software.
13 : *
14 : * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 : * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 : * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 : * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 : * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 : * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 : * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 : */
22 :
23 : /*
24 : * helpers for module initialization/shutdown.
25 : */
26 :
27 : #include "precompiled.h"
28 : #include "lib/module_init.h"
29 :
30 : #include "lib/sysdep/cpu.h" // cpu_CAS
31 :
32 : // not yet initialized, or already shutdown
33 : static const ModuleInitState UNINITIALIZED = 0; // value documented in header
34 : // running user callback - concurrent ModuleInit callers must spin
35 : static const ModuleInitState BUSY = ERR::AGAIN; // never returned
36 : // init succeeded; allow shutdown
37 : static const ModuleInitState INITIALIZED = INFO::SKIPPED;
38 :
39 :
40 18 : Status ModuleInit(volatile ModuleInitState* initState, Status (*init)())
41 : {
42 : for(;;)
43 : {
44 18 : if(cpu_CAS(initState, UNINITIALIZED, BUSY))
45 : {
46 3 : Status ret = init();
47 3 : *initState = (ret == INFO::OK)? INITIALIZED : ret;
48 3 : COMPILER_FENCE;
49 3 : return ret;
50 : }
51 :
52 15 : const ModuleInitState latchedInitState = *initState;
53 15 : if(latchedInitState == UNINITIALIZED || latchedInitState == BUSY)
54 : {
55 0 : cpu_Pause();
56 0 : continue;
57 : }
58 :
59 15 : ENSURE(latchedInitState == INITIALIZED || latchedInitState < 0);
60 15 : return (Status)latchedInitState;
61 0 : }
62 : }
63 :
64 :
65 0 : Status ModuleShutdown(volatile ModuleInitState* initState, void (*shutdown)())
66 : {
67 : for(;;)
68 : {
69 0 : if(cpu_CAS(initState, INITIALIZED, BUSY))
70 : {
71 0 : shutdown();
72 0 : *initState = UNINITIALIZED;
73 0 : COMPILER_FENCE;
74 0 : return INFO::OK;
75 : }
76 :
77 0 : const ModuleInitState latchedInitState = *initState;
78 0 : if(latchedInitState == INITIALIZED || latchedInitState == BUSY)
79 : {
80 0 : cpu_Pause();
81 0 : continue;
82 : }
83 :
84 0 : if(latchedInitState == UNINITIALIZED)
85 0 : return INFO::SKIPPED;
86 :
87 0 : ENSURE(latchedInitState < 0);
88 0 : return (Status)latchedInitState;
89 0 : }
90 3 : }
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