Line data Source code
1 : /* Copyright (C) 2010 Wildfire Games.
2 : *
3 : * Permission is hereby granted, free of charge, to any person obtaining
4 : * a copy of this software and associated documentation files (the
5 : * "Software"), to deal in the Software without restriction, including
6 : * without limitation the rights to use, copy, modify, merge, publish,
7 : * distribute, sublicense, and/or sell copies of the Software, and to
8 : * permit persons to whom the Software is furnished to do so, subject to
9 : * the following conditions:
10 : *
11 : * The above copyright notice and this permission notice shall be included
12 : * in all copies or substantial portions of the Software.
13 : *
14 : * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 : * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 : * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 : * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 : * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 : * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 : * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 : */
22 :
23 : /*
24 : * various utility functions.
25 : */
26 :
27 : #include "precompiled.h"
28 : #include "lib/lib.h"
29 :
30 : #include <stdlib.h>
31 : #include <string.h>
32 : #include <ctype.h>
33 :
34 : #include "lib/app_hooks.h"
35 : #include "lib/sysdep/sysdep.h"
36 :
37 :
38 : //-----------------------------------------------------------------------------
39 : // type conversion
40 :
41 : // these avoid a common mistake in using >> (ANSI requires shift count be
42 : // less than the bit width of the type).
43 :
44 2 : u32 u64_hi(u64 x)
45 : {
46 2 : return (u32)(x >> 32);
47 : }
48 :
49 2 : u32 u64_lo(u64 x)
50 : {
51 2 : return (u32)(x & 0xFFFFFFFF);
52 : }
53 :
54 2 : u16 u32_hi(u32 x)
55 : {
56 2 : return (u16)(x >> 16);
57 : }
58 :
59 2 : u16 u32_lo(u32 x)
60 : {
61 2 : return (u16)(x & 0xFFFF);
62 : }
63 :
64 :
65 195 : u64 u64_from_u32(u32 hi, u32 lo)
66 : {
67 195 : u64 x = (u64)hi;
68 195 : x <<= 32;
69 195 : x |= lo;
70 195 : return x;
71 : }
72 :
73 1 : u32 u32_from_u16(u16 hi, u16 lo)
74 : {
75 1 : u32 x = (u32)hi;
76 1 : x <<= 16;
77 1 : x |= lo;
78 1 : return x;
79 : }
80 :
81 :
82 : // input in [0, 1); convert to u8 range
83 0 : u8 u8_from_double(double in)
84 : {
85 0 : if(!(0.0 <= in && in < 1.0))
86 : {
87 0 : DEBUG_WARN_ERR(ERR::LOGIC); // clampf not in [0,1)
88 0 : return 255;
89 : }
90 :
91 0 : int l = (int)(in * 255.0);
92 0 : ENSURE((unsigned)l <= 255u);
93 0 : return (u8)l;
94 : }
95 :
96 : // input in [0, 1); convert to u16 range
97 0 : u16 u16_from_double(double in)
98 : {
99 0 : if(!(0.0 <= in && in < 1.0))
100 : {
101 0 : DEBUG_WARN_ERR(ERR::LOGIC); // clampf not in [0,1)
102 0 : return 65535;
103 : }
104 :
105 0 : long l = (long)(in * 65535.0);
106 0 : ENSURE((unsigned long)l <= 65535u);
107 0 : return (u16)l;
108 3 : }
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