Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : *
3 : * Permission is hereby granted, free of charge, to any person obtaining
4 : * a copy of this software and associated documentation files (the
5 : * "Software"), to deal in the Software without restriction, including
6 : * without limitation the rights to use, copy, modify, merge, publish,
7 : * distribute, sublicense, and/or sell copies of the Software, and to
8 : * permit persons to whom the Software is furnished to do so, subject to
9 : * the following conditions:
10 : *
11 : * The above copyright notice and this permission notice shall be included
12 : * in all copies or substantial portions of the Software.
13 : *
14 : * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 : * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 : * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 : * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 : * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 : * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 : * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 : */
22 :
23 : /*
24 : * SDL input redirector; dispatches to multiple handlers.
25 : */
26 :
27 : #include "precompiled.h"
28 : #include "input.h"
29 :
30 : #include "lib/external_libraries/libsdl.h"
31 :
32 : #include <list>
33 : #include <stdio.h>
34 : #include <stdlib.h>
35 :
36 : const size_t MAX_HANDLERS = 10;
37 : static InHandler handler_stack[MAX_HANDLERS];
38 : static size_t handler_stack_top = 0;
39 :
40 1 : static std::list<SDL_Event_> priority_events;
41 :
42 9 : void in_add_handler(InHandler handler)
43 : {
44 9 : ENSURE(handler);
45 :
46 9 : if(handler_stack_top >= MAX_HANDLERS)
47 0 : WARN_IF_ERR(ERR::LIMIT);
48 :
49 9 : handler_stack[handler_stack_top++] = handler;
50 9 : }
51 :
52 0 : void in_reset_handlers()
53 : {
54 0 : handler_stack_top = 0;
55 0 : }
56 :
57 : // send ev to each handler until one returns IN_HANDLED
58 7 : void in_dispatch_event(const SDL_Event_* ev)
59 : {
60 70 : for(int i = (int)handler_stack_top-1; i >= 0; i--)
61 : {
62 63 : ENSURE(handler_stack[i] && ev);
63 63 : InReaction ret = handler_stack[i](ev);
64 : // .. done, return
65 63 : if(ret == IN_HANDLED)
66 0 : return;
67 : // .. next handler
68 63 : else if(ret == IN_PASS)
69 63 : continue;
70 : // .. invalid return value
71 : else
72 0 : DEBUG_WARN_ERR(ERR::LOGIC); // invalid handler return value
73 : }
74 : }
75 :
76 78 : void in_push_priority_event(const SDL_Event_* event)
77 : {
78 78 : priority_events.push_back(*event);
79 78 : }
80 :
81 118 : int in_poll_priority_event(SDL_Event_* event)
82 : {
83 118 : if (priority_events.empty())
84 40 : return 0;
85 :
86 78 : *event = priority_events.front();
87 78 : priority_events.pop_front();
88 78 : return 1;
89 : }
90 :
91 10 : int in_poll_event(SDL_Event_* event)
92 : {
93 10 : return in_poll_priority_event(event) ? 1 : SDL_PollEvent(&event->ev);
94 3 : }
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