Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : *
3 : * Permission is hereby granted, free of charge, to any person obtaining
4 : * a copy of this software and associated documentation files (the
5 : * "Software"), to deal in the Software without restriction, including
6 : * without limitation the rights to use, copy, modify, merge, publish,
7 : * distribute, sublicense, and/or sell copies of the Software, and to
8 : * permit persons to whom the Software is furnished to do so, subject to
9 : * the following conditions:
10 : *
11 : * The above copyright notice and this permission notice shall be included
12 : * in all copies or substantial portions of the Software.
13 : *
14 : * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 : * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 : * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 : * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 : * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 : * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 : * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 : */
22 :
23 : #ifndef INCLUDED_REAL_DIRECTORY
24 : #define INCLUDED_REAL_DIRECTORY
25 :
26 : #include "lib/file/common/file_loader.h"
27 : #include "lib/sysdep/dir_watch.h"
28 :
29 1718 : class RealDirectory : public IFileLoader
30 : {
31 : NONCOPYABLE(RealDirectory);
32 : public:
33 : RealDirectory(const OsPath& path, size_t priority, size_t flags);
34 :
35 3729 : size_t Priority() const
36 : {
37 3729 : return m_priority;
38 : }
39 :
40 1212 : size_t Flags() const
41 : {
42 1212 : return m_flags;
43 : }
44 :
45 : // IFileLoader
46 : virtual size_t Precedence() const;
47 : virtual wchar_t LocationCode() const;
48 2130 : virtual OsPath Path() const
49 : {
50 2130 : return m_path;
51 : }
52 : virtual Status Load(const OsPath& name, const std::shared_ptr<u8>& buf, size_t size) const;
53 :
54 : Status Store(const OsPath& name, const std::shared_ptr<u8>& fileContents, size_t size);
55 :
56 : void Watch();
57 :
58 : private:
59 : // note: paths are relative to the root directory, so storing the
60 : // entire path instead of just the portion relative to the mount point
61 : // is not all too wasteful.
62 : const OsPath m_path;
63 :
64 : const size_t m_priority;
65 :
66 : const size_t m_flags;
67 :
68 : // note: watches are needed in each directory because some APIs
69 : // (e.g. FAM) cannot watch entire trees with one call.
70 : PDirWatch m_watch;
71 : };
72 :
73 : typedef std::shared_ptr<RealDirectory> PRealDirectory;
74 :
75 : extern PRealDirectory CreateRealSubdirectory(const PRealDirectory& realDirectory, const OsPath& subdirectoryName);
76 :
77 : #endif // #ifndef INCLUDED_REAL_DIRECTORY
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