Line data Source code
1 : /* Copyright (C) 2020 Wildfire Games.
2 : *
3 : * Permission is hereby granted, free of charge, to any person obtaining
4 : * a copy of this software and associated documentation files (the
5 : * "Software"), to deal in the Software without restriction, including
6 : * without limitation the rights to use, copy, modify, merge, publish,
7 : * distribute, sublicense, and/or sell copies of the Software, and to
8 : * permit persons to whom the Software is furnished to do so, subject to
9 : * the following conditions:
10 : *
11 : * The above copyright notice and this permission notice shall be included
12 : * in all copies or substantial portions of the Software.
13 : *
14 : * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 : * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 : * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 : * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 : * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 : * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 : * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 : */
22 :
23 : /*
24 : * bit-twiddling.
25 : */
26 :
27 : #include "precompiled.h"
28 : #include "lib/bits.h"
29 :
30 : #include <cstring>
31 :
32 36 : static inline u32 get_float_bits(const float x)
33 : {
34 : u32 ret;
35 36 : memcpy(&ret, &x, 4);
36 36 : return ret;
37 : }
38 :
39 36 : int floor_log2(const float x)
40 : {
41 36 : const u32 i = get_float_bits(x);
42 36 : const u32 biased_exp = (i >> 23) & 0xFF;
43 36 : return (int)biased_exp - 127;
44 3 : }
|