Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : *
3 : * Permission is hereby granted, free of charge, to any person obtaining
4 : * a copy of this software and associated documentation files (the
5 : * "Software"), to deal in the Software without restriction, including
6 : * without limitation the rights to use, copy, modify, merge, publish,
7 : * distribute, sublicense, and/or sell copies of the Software, and to
8 : * permit persons to whom the Software is furnished to do so, subject to
9 : * the following conditions:
10 : *
11 : * The above copyright notice and this permission notice shall be included
12 : * in all copies or substantial portions of the Software.
13 : *
14 : * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15 : * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16 : * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17 : * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18 : * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19 : * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20 : * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
21 : */
22 :
23 : #ifndef INCLUDED_STL_ALLOCATORS
24 : #define INCLUDED_STL_ALLOCATORS
25 :
26 : #include <memory>
27 : #include <type_traits>
28 :
29 : /**
30 : * Adapt a 0 A.D.-style allocator for usage in STL containers.
31 : * Use 'Backend' as an underlying allocator.
32 : */
33 : template<typename T, class Backend>
34 7 : class STLAllocator
35 : {
36 : template<typename A, class B>
37 : friend class STLAllocator;
38 : public:
39 : using value_type = T;
40 : using pointer = T*;
41 : using is_always_equal = std::false_type;
42 :
43 3 : STLAllocator() : allocator(std::make_shared<Backend>())
44 : {
45 3 : }
46 :
47 : template<typename V>
48 4 : STLAllocator(const STLAllocator<V, Backend>& proxy) : allocator(proxy.allocator)
49 : {
50 4 : }
51 :
52 : template<typename V>
53 : struct rebind
54 : {
55 : using other = STLAllocator<V, Backend>;
56 : };
57 :
58 4 : T* allocate(size_t n)
59 : {
60 4 : return static_cast<T*>(allocator->allocate(n * sizeof(T), nullptr, alignof(T)));
61 : }
62 :
63 4 : void deallocate(T* ptr, const size_t n)
64 : {
65 4 : return allocator->deallocate(static_cast<void*>(ptr), n * sizeof(T));
66 : }
67 :
68 : private:
69 : std::shared_ptr<Backend> allocator;
70 : };
71 :
72 :
73 : /**
74 : * Proxies allocation to another allocator.
75 : * This allows a single allocator to serve multiple STL containers.
76 : */
77 : template<typename T, class Backend>
78 : class ProxyAllocator
79 : {
80 : template<typename A, class B>
81 : friend class ProxyAllocator;
82 : public:
83 : using value_type = T;
84 : using pointer = T*;
85 : using is_always_equal = std::false_type;
86 :
87 3 : ProxyAllocator(Backend& alloc) : allocator(alloc)
88 : {
89 3 : }
90 :
91 : template<typename V>
92 6 : ProxyAllocator(const ProxyAllocator<V, Backend>& proxy) : allocator(proxy.allocator)
93 : {
94 6 : }
95 :
96 : template<typename V>
97 : struct rebind
98 : {
99 : using other = ProxyAllocator<V, Backend>;
100 : };
101 :
102 4 : T* allocate(size_t n)
103 : {
104 4 : return static_cast<T*>(allocator.allocate(n * sizeof(T), nullptr, alignof(T)));
105 : }
106 :
107 4 : void deallocate(T* ptr, const size_t n)
108 : {
109 4 : return allocator.deallocate(static_cast<void*>(ptr), n * sizeof(T));
110 : }
111 :
112 : private:
113 : Backend& allocator;
114 : };
115 :
116 : #endif // INCLUDED_STL_ALLOCATORS
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