Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_CGUIHOTKEY
19 : #define INCLUDED_CGUIHOTKEY
20 :
21 : #include "gui/CGUISetting.h"
22 : #include "scriptinterface/ScriptForward.h"
23 : #include "ps/CStr.h"
24 :
25 : class IGUIObject;
26 : class ScriptRequest;
27 :
28 : /**
29 : * Manages a hotkey setting for a GUI object.
30 : */
31 16 : class CGUIHotkey : public CGUISimpleSetting<CStr>
32 : {
33 : public:
34 16 : CGUIHotkey(IGUIObject* pObject, const CStr& Name) : CGUISimpleSetting<CStr>(pObject, Name)
35 16 : {}
36 : NONCOPYABLE(CGUIHotkey);
37 : MOVABLE(CGUIHotkey);
38 :
39 : bool DoFromString(const CStrW& value) override;
40 : bool DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value) override;
41 : void OnSettingChange(const CStr& setting, bool sendMessage) override;
42 : };
43 :
44 : #endif // INCLUDED_CGUIHOTKEY
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