Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "CGUIHotkey.h"
21 :
22 : #include "gui/CGUI.h"
23 : #include "gui/ObjectBases/IGUIObject.h"
24 : #include "scriptinterface/ScriptConversions.h"
25 :
26 0 : bool CGUIHotkey::DoFromString(const CStrW& value)
27 : {
28 0 : m_pObject.GetGUI().UnsetObjectHotkey(&m_pObject, m_Setting);
29 0 : m_Setting = value.ToUTF8();
30 0 : m_pObject.GetGUI().SetObjectHotkey(&m_pObject, m_Setting);
31 0 : return true;
32 : }
33 :
34 0 : bool CGUIHotkey::DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value)
35 : {
36 0 : m_pObject.GetGUI().UnsetObjectHotkey(&m_pObject, m_Setting);
37 0 : if (!Script::FromJSVal(rq, value, m_Setting))
38 0 : return false;
39 0 : m_pObject.GetGUI().SetObjectHotkey(&m_pObject, m_Setting);
40 0 : return true;
41 : }
42 :
43 0 : void CGUIHotkey::OnSettingChange(const CStr& setting, bool sendMessage)
44 : {
45 0 : IGUISetting::OnSettingChange(setting, sendMessage);
46 0 : }
47 :
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