LCOV - code coverage report
Current view: top level - source/gui/SettingTypes - CGUIHotkey.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 14 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 3 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "CGUIHotkey.h"
      21             : 
      22             : #include "gui/CGUI.h"
      23             : #include "gui/ObjectBases/IGUIObject.h"
      24             : #include "scriptinterface/ScriptConversions.h"
      25             : 
      26           0 : bool CGUIHotkey::DoFromString(const CStrW& value)
      27             : {
      28           0 :     m_pObject.GetGUI().UnsetObjectHotkey(&m_pObject, m_Setting);
      29           0 :     m_Setting = value.ToUTF8();
      30           0 :     m_pObject.GetGUI().SetObjectHotkey(&m_pObject, m_Setting);
      31           0 :     return true;
      32             : }
      33             : 
      34           0 : bool CGUIHotkey::DoFromJSVal(const ScriptRequest& rq, JS::HandleValue value)
      35             : {
      36           0 :     m_pObject.GetGUI().UnsetObjectHotkey(&m_pObject, m_Setting);
      37           0 :     if (!Script::FromJSVal(rq, value, m_Setting))
      38           0 :         return false;
      39           0 :     m_pObject.GetGUI().SetObjectHotkey(&m_pObject, m_Setting);
      40           0 :     return true;
      41             : }
      42             : 
      43           0 : void CGUIHotkey::OnSettingChange(const CStr& setting, bool sendMessage)
      44             : {
      45           0 :     IGUISetting::OnSettingChange(setting, sendMessage);
      46           0 : }
      47             : 

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