Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_GUICOLOR
19 : #define INCLUDED_GUICOLOR
20 :
21 : #include "graphics/Color.h"
22 : #include "ps/CStrForward.h"
23 :
24 : class CGUI;
25 :
26 : /**
27 : * Same as the CColor class, but this one can also parse colors predefined in the GUI page (such as "yellow").
28 : */
29 : struct CGUIColor : CColor
30 : {
31 : // Take advantage of compiler warnings if unintentionally copying this
32 : NONCOPYABLE(CGUIColor);
33 :
34 : // Defines move semantics so that the structs using the class can use it.
35 : MOVABLE(CGUIColor);
36 :
37 1935 : CGUIColor() : CColor() {}
38 :
39 0 : CGUIColor(float r, float g, float b, float a) : CColor(r, g, b, a) {}
40 :
41 : /**
42 : * Load color depending on current GUI page.
43 : */
44 : bool ParseString(const CGUI& pGUI, const CStr8& value, int defaultAlpha = 255);
45 :
46 : /**
47 : * Ensure that all users check for predefined colors.
48 : */
49 : bool ParseString(const CStr8& value, int defaultAlpha = 255) = delete;
50 : };
51 : #endif // INCLUDED_GUICOLOR
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