LCOV - code coverage report
Current view: top level - source/gui/Scripting - ScriptFunctions.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 24 24 100.0 %
Date: 2023-01-19 00:18:29 Functions: 1 1 100.0 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "ScriptFunctions.h"
      21             : 
      22             : #include "graphics/scripting/JSInterface_GameView.h"
      23             : #include "gui/Scripting/JSInterface_GUIManager.h"
      24             : #include "gui/Scripting/JSInterface_GUISize.h"
      25             : #include "i18n/scripting/JSInterface_L10n.h"
      26             : #include "lobby/scripting/JSInterface_Lobby.h"
      27             : #include "network/scripting/JSInterface_Network.h"
      28             : #include "ps/scripting/JSInterface_ConfigDB.h"
      29             : #include "ps/scripting/JSInterface_Console.h"
      30             : #include "ps/scripting/JSInterface_Debug.h"
      31             : #include "ps/scripting/JSInterface_Game.h"
      32             : #include "ps/scripting/JSInterface_Hotkey.h"
      33             : #include "ps/scripting/JSInterface_Main.h"
      34             : #include "ps/scripting/JSInterface_Mod.h"
      35             : #include "ps/scripting/JSInterface_ModIo.h"
      36             : #include "ps/scripting/JSInterface_SavedGame.h"
      37             : #include "ps/scripting/JSInterface_UserReport.h"
      38             : #include "ps/scripting/JSInterface_VFS.h"
      39             : #include "ps/scripting/JSInterface_VisualReplay.h"
      40             : #include "renderer/scripting/JSInterface_Renderer.h"
      41             : #include "scriptinterface/ScriptInterface.h"
      42             : #include "simulation2/scripting/JSInterface_Simulation.h"
      43             : #include "soundmanager/scripting/JSInterface_Sound.h"
      44             : 
      45             : /*
      46             :  * This file defines a set of functions that are available to GUI scripts, to allow
      47             :  * interaction with the rest of the engine.
      48             :  * Functions are exposed to scripts within the global object 'Engine', so
      49             :  * scripts should call "Engine.FunctionName(...)" etc.
      50             :  */
      51          12 : void GuiScriptingInit(ScriptInterface& scriptInterface)
      52             : {
      53          24 :     ScriptRequest rq(scriptInterface);
      54             : 
      55          12 :     JSI_GUISize::RegisterScriptClass(scriptInterface);
      56          12 :     JSI_ConfigDB::RegisterScriptFunctions(rq);
      57          12 :     JSI_Console::RegisterScriptFunctions(rq);
      58          12 :     JSI_Debug::RegisterScriptFunctions(rq);
      59          12 :     JSI_GUIManager::RegisterScriptFunctions(rq);
      60          12 :     JSI_Game::RegisterScriptFunctions(rq);
      61          12 :     JSI_GameView::RegisterScriptFunctions(rq);
      62          12 :     JSI_Hotkey::RegisterScriptFunctions(rq);
      63          12 :     JSI_L10n::RegisterScriptFunctions(rq);
      64          12 :     JSI_Lobby::RegisterScriptFunctions(rq);
      65          12 :     JSI_Main::RegisterScriptFunctions(rq);
      66          12 :     JSI_Mod::RegisterScriptFunctions(rq);
      67          12 :     JSI_ModIo::RegisterScriptFunctions(rq);
      68          12 :     JSI_Network::RegisterScriptFunctions(rq);
      69          12 :     JSI_Renderer::RegisterScriptFunctions(rq);
      70          12 :     JSI_SavedGame::RegisterScriptFunctions(rq);
      71          12 :     JSI_Simulation::RegisterScriptFunctions(rq);
      72          12 :     JSI_Sound::RegisterScriptFunctions(rq);
      73          12 :     JSI_UserReport::RegisterScriptFunctions(rq);
      74          12 :     JSI_VFS::RegisterScriptFunctions_ReadWriteAnywhere(rq);
      75          12 :     JSI_VisualReplay::RegisterScriptFunctions(rq);
      76          12 : }

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