Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "JSInterface_GUIManager.h"
21 :
22 : #include "gui/CGUI.h"
23 : #include "gui/GUIManager.h"
24 : #include "gui/ObjectBases/IGUIObject.h"
25 : #include "ps/GameSetup/Config.h"
26 : #include "ps/VideoMode.h"
27 : #include "scriptinterface/FunctionWrapper.h"
28 : #include "scriptinterface/ScriptInterface.h"
29 : #include "scriptinterface/StructuredClone.h"
30 :
31 : namespace JSI_GUIManager
32 : {
33 : // Note that the initData argument may only contain clonable data.
34 : // Functions aren't supported for example!
35 1 : void PushGuiPage(const ScriptRequest& rq, const std::wstring& name, JS::HandleValue initData, JS::HandleValue callbackFunction)
36 : {
37 1 : g_GUI->PushPage(name, Script::WriteStructuredClone(rq, initData), callbackFunction);
38 1 : }
39 :
40 0 : void SwitchGuiPage(const ScriptInterface& scriptInterface, const std::wstring& name, JS::HandleValue initData)
41 : {
42 0 : g_GUI->SwitchPage(name, &scriptInterface, initData);
43 0 : }
44 :
45 1 : void PopGuiPage(const ScriptRequest& rq, JS::HandleValue args)
46 : {
47 1 : if (g_GUI->GetPageCount() < 2)
48 : {
49 0 : ScriptException::Raise(rq, "Can't pop GUI pages when less than two pages are opened!");
50 0 : return;
51 : }
52 :
53 1 : g_GUI->PopPage(Script::WriteStructuredClone(rq, args));
54 : }
55 :
56 0 : void SetCursor(const std::wstring& name)
57 : {
58 0 : g_VideoMode.SetCursor(name);
59 0 : }
60 :
61 0 : void ResetCursor()
62 : {
63 0 : g_VideoMode.ResetCursor();
64 0 : }
65 :
66 0 : bool TemplateExists(const std::string& templateName)
67 : {
68 0 : return g_GUI->TemplateExists(templateName);
69 : }
70 :
71 0 : CParamNode GetTemplate(const std::string& templateName)
72 : {
73 0 : return g_GUI->GetTemplate(templateName);
74 : }
75 :
76 :
77 12 : void RegisterScriptFunctions(const ScriptRequest& rq)
78 : {
79 14 : ScriptFunction::Register<&PushGuiPage>(rq, "PushGuiPage");
80 12 : ScriptFunction::Register<&SwitchGuiPage>(rq, "SwitchGuiPage");
81 14 : ScriptFunction::Register<&PopGuiPage>(rq, "PopGuiPage");
82 12 : ScriptFunction::Register<&SetCursor>(rq, "SetCursor");
83 12 : ScriptFunction::Register<&ResetCursor>(rq, "ResetCursor");
84 12 : ScriptFunction::Register<&TemplateExists>(rq, "TemplateExists");
85 12 : ScriptFunction::Register<&GetTemplate>(rq, "GetTemplate");
86 :
87 12 : ScriptFunction::Register<&CGUI::FindObjectByName, &ScriptInterface::ObjectFromCBData<CGUI>>(rq, "GetGUIObjectByName");
88 12 : ScriptFunction::Register<&CGUI::SetGlobalHotkey, &ScriptInterface::ObjectFromCBData<CGUI>>(rq, "SetGlobalHotkey");
89 12 : ScriptFunction::Register<&CGUI::UnsetGlobalHotkey, &ScriptInterface::ObjectFromCBData<CGUI>>(rq, "UnsetGlobalHotkey");
90 12 : }
91 : }
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