LCOV - code coverage report
Current view: top level - source/gui/Scripting - GuiScriptConversions.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 28 192 14.6 %
Date: 2023-01-19 00:18:29 Functions: 2 29 6.9 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "gui/ObjectBases/IGUIObject.h"
      21             : #include "gui/SettingTypes/CGUIColor.h"
      22             : #include "gui/SettingTypes/CGUIList.h"
      23             : #include "gui/SettingTypes/CGUISeries.h"
      24             : #include "gui/SettingTypes/CGUISize.h"
      25             : #include "gui/Scripting/JSInterface_GUIProxy.h"
      26             : #include "lib/external_libraries/libsdl.h"
      27             : #include "maths/Size2D.h"
      28             : #include "maths/Vector2D.h"
      29             : #include "ps/Hotkey.h"
      30             : #include "ps/CLogger.h"
      31             : #include "scriptinterface/Object.h"
      32             : #include "scriptinterface/ScriptConversions.h"
      33             : 
      34             : #include <string>
      35             : 
      36             : #define SET(obj, name, value) STMT(JS::RootedValue v_(rq.cx); Script::ToJSVal(rq, &v_, (value)); JS_SetProperty(rq.cx, obj, (name), v_))
      37             :     // ignore JS_SetProperty return value, because errors should be impossible
      38             :     // and we can't do anything useful in the case of errors anyway
      39             : 
      40          14 : template<> void Script::ToJSVal<SDL_Event_>(const ScriptRequest& rq, JS::MutableHandleValue ret, SDL_Event_ const& val)
      41             : {
      42             :     const char* typeName;
      43             : 
      44          14 :     switch (val.ev.type)
      45             :     {
      46           0 :     case SDL_WINDOWEVENT: typeName = "windowevent"; break;
      47           4 :     case SDL_KEYDOWN: typeName = "keydown"; break;
      48           2 :     case SDL_KEYUP: typeName = "keyup"; break;
      49           0 :     case SDL_MOUSEMOTION: typeName = "mousemotion"; break;
      50           0 :     case SDL_MOUSEBUTTONDOWN: typeName = "mousebuttondown"; break;
      51           0 :     case SDL_MOUSEBUTTONUP: typeName = "mousebuttonup"; break;
      52           0 :     case SDL_QUIT: typeName = "quit"; break;
      53           2 :     case SDL_HOTKEYPRESS: typeName = "hotkeypress"; break;
      54           4 :     case SDL_HOTKEYDOWN: typeName = "hotkeydown"; break;
      55           2 :     case SDL_HOTKEYUP: typeName = "hotkeyup"; break;
      56           0 :     case SDL_HOTKEYPRESS_SILENT: typeName = "hotkeypresssilent"; break;
      57           0 :     case SDL_HOTKEYUP_SILENT: typeName = "hotkeyupsilent"; break;
      58           0 :     default: typeName = "(unknown)"; break;
      59             :     }
      60             : 
      61          28 :     JS::RootedObject obj(rq.cx, JS_NewPlainObject(rq.cx));
      62          14 :     if (!obj)
      63             :     {
      64           0 :         ret.setUndefined();
      65           0 :         return;
      66             :     }
      67             : 
      68          14 :     SET(obj, "type", typeName);
      69             : 
      70          14 :     switch (val.ev.type)
      71             :     {
      72           6 :     case SDL_KEYDOWN:
      73             :     case SDL_KEYUP:
      74             :     {
      75             :         // SET(obj, "which", (int)val.ev.key.which); // (not in wsdl.h)
      76             :         // SET(obj, "state", (int)val.ev.key.state); // (not in wsdl.h)
      77             : 
      78           6 :         JS::RootedObject keysym(rq.cx, JS_NewPlainObject(rq.cx));
      79           6 :         if (!keysym)
      80             :         {
      81           0 :             ret.setUndefined();
      82           0 :             return;
      83             :         }
      84          12 :         JS::RootedValue keysymVal(rq.cx, JS::ObjectValue(*keysym));
      85           6 :         JS_SetProperty(rq.cx, obj, "keysym", keysymVal);
      86             : 
      87             :         // SET(keysym, "scancode", (int)val.ev.key.keysym.scancode); // (not in wsdl.h)
      88           6 :         SET(keysym, "sym", (int)val.ev.key.keysym.sym);
      89             :         // SET(keysym, "mod", (int)val.ev.key.keysym.mod); // (not in wsdl.h)
      90             :         {
      91           6 :             SET(keysym, "unicode", JS::UndefinedHandleValue);
      92             :         }
      93             :         // TODO: scripts have no idea what all the key/mod enum values are;
      94             :         // we should probably expose them as constants if we expect scripts to use them
      95             : 
      96           6 :         break;
      97             :     }
      98           0 :     case SDL_MOUSEMOTION:
      99             :     {
     100             :         // SET(obj, "which", (int)val.ev.motion.which); // (not in wsdl.h)
     101             :         // SET(obj, "state", (int)val.ev.motion.state); // (not in wsdl.h)
     102           0 :         SET(obj, "x", (int)val.ev.motion.x);
     103           0 :         SET(obj, "y", (int)val.ev.motion.y);
     104             :         // SET(obj, "xrel", (int)val.ev.motion.xrel); // (not in wsdl.h)
     105             :         // SET(obj, "yrel", (int)val.ev.motion.yrel); // (not in wsdl.h)
     106           0 :         break;
     107             :     }
     108           0 :     case SDL_MOUSEBUTTONDOWN:
     109             :     case SDL_MOUSEBUTTONUP:
     110             :     {
     111             :         // SET(obj, "which", (int)val.ev.button.which); // (not in wsdl.h)
     112           0 :         SET(obj, "button", (int)val.ev.button.button);
     113           0 :         SET(obj, "state", (int)val.ev.button.state);
     114           0 :         SET(obj, "x", (int)val.ev.button.x);
     115           0 :         SET(obj, "y", (int)val.ev.button.y);
     116           0 :         SET(obj, "clicks", (int)val.ev.button.clicks);
     117           0 :         break;
     118             :     }
     119           8 :     case SDL_HOTKEYPRESS:
     120             :     case SDL_HOTKEYDOWN:
     121             :     case SDL_HOTKEYUP:
     122             :     case SDL_HOTKEYPRESS_SILENT:
     123             :     case SDL_HOTKEYUP_SILENT:
     124             :     {
     125           8 :         SET(obj, "hotkey", static_cast<const char*>(val.ev.user.data1));
     126           8 :         break;
     127             :     }
     128             :     }
     129             : 
     130          14 :     ret.setObject(*obj);
     131             : }
     132             : 
     133          12 : template<> void Script::ToJSVal<IGUIObject*>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, IGUIObject* const& val)
     134             : {
     135          12 :     if (val == nullptr)
     136           7 :         ret.setNull();
     137             :     else
     138           5 :         ret.setObject(*val->GetJSObject());
     139          12 : }
     140             : 
     141           0 : template<> bool Script::FromJSVal<IGUIObject*>(const ScriptRequest& rq, JS::HandleValue v, IGUIObject*& out)
     142             : {
     143           0 :     if (!v.isObject())
     144             :     {
     145           0 :         ScriptException::Raise(rq, "Value is not an IGUIObject.");
     146           0 :         return false;
     147             :     }
     148           0 :     out = IGUIProxyObject::FromPrivateSlot<IGUIObject>(v.toObjectOrNull());
     149           0 :     if (!out)
     150             :     {
     151           0 :         ScriptException::Raise(rq, "Value is not an IGUIObject.");
     152           0 :         return false;
     153             :     }
     154           0 :     return true;
     155             : }
     156             : 
     157           0 : template<> void Script::ToJSVal<CGUIString>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUIString& val)
     158             : {
     159           0 :     Script::ToJSVal(rq, ret, val.GetOriginalString());
     160           0 : }
     161             : 
     162           0 : template<> bool Script::FromJSVal<CGUIString>(const ScriptRequest& rq, JS::HandleValue v, CGUIString& out)
     163             : {
     164           0 :     std::wstring val;
     165           0 :     if (!FromJSVal(rq, v, val))
     166           0 :         return false;
     167           0 :     out.SetValue(val);
     168           0 :     return true;
     169             : }
     170             : 
     171           0 : JSVAL_VECTOR(CVector2D)
     172           0 : JSVAL_VECTOR(std::vector<CVector2D>)
     173           0 : JSVAL_VECTOR(CGUIString)
     174             : 
     175           0 : template<> void Script::ToJSVal<CGUIColor>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUIColor& val)
     176             : {
     177           0 :     ToJSVal<CColor>(rq, ret, val);
     178           0 : }
     179             : 
     180             : /**
     181             :  * The color depends on the predefined color database stored in the current GUI page.
     182             :  */
     183             : template<> bool Script::FromJSVal<CGUIColor>(const ScriptRequest& rq, JS::HandleValue v, CGUIColor& out) = delete;
     184             : 
     185           0 : template<> void Script::ToJSVal<CRect>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CRect& val)
     186             : {
     187           0 :     Script::CreateObject(
     188             :         rq,
     189             :         ret,
     190             :         "left", val.left,
     191             :         "right", val.right,
     192             :         "top", val.top,
     193             :         "bottom", val.bottom);
     194           0 : }
     195             : 
     196           0 : template<> void Script::ToJSVal<CGUISize>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUISize& val)
     197             : {
     198           0 :     val.ToJSVal(rq, ret);
     199           0 : }
     200             : 
     201           0 : template<> bool Script::FromJSVal<CGUISize>(const ScriptRequest& rq, JS::HandleValue v, CGUISize& out)
     202             : {
     203           0 :     return out.FromJSVal(rq, v);
     204             : }
     205             : 
     206           0 : template<> void Script::ToJSVal<CGUIList>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUIList& val)
     207             : {
     208           0 :     ToJSVal(rq, ret, val.m_Items);
     209           0 : }
     210             : 
     211           0 : template<> bool Script::FromJSVal<CGUIList>(const ScriptRequest& rq, JS::HandleValue v, CGUIList& out)
     212             : {
     213           0 :     return FromJSVal(rq, v, out.m_Items);
     214             : }
     215             : 
     216           0 : template<> void Script::ToJSVal<CGUISeries>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUISeries& val)
     217             : {
     218           0 :     ToJSVal(rq, ret, val.m_Series);
     219           0 : }
     220             : 
     221           0 : template<> bool Script::FromJSVal<CGUISeries>(const ScriptRequest& rq, JS::HandleValue v, CGUISeries& out)
     222             : {
     223           0 :     return FromJSVal(rq, v, out.m_Series);
     224             : }
     225             : 
     226           0 : template<> void Script::ToJSVal<EVAlign>(const ScriptRequest& rq, JS::MutableHandleValue ret, const EVAlign& val)
     227             : {
     228           0 :     std::string word;
     229           0 :     switch (val)
     230             :     {
     231           0 :     case EVAlign::TOP:
     232           0 :         word = "top";
     233           0 :         break;
     234             : 
     235           0 :     case EVAlign::BOTTOM:
     236           0 :         word = "bottom";
     237           0 :         break;
     238             : 
     239           0 :     case EVAlign::CENTER:
     240           0 :         word = "center";
     241           0 :         break;
     242             : 
     243           0 :     default:
     244           0 :         word = "error";
     245           0 :         ScriptException::Raise(rq, "Invalid EVAlign");
     246           0 :         break;
     247             :     }
     248           0 :     ToJSVal(rq, ret, word);
     249           0 : }
     250             : 
     251           0 : template<> bool Script::FromJSVal<EVAlign>(const ScriptRequest& rq, JS::HandleValue v, EVAlign& out)
     252             : {
     253           0 :     std::string word;
     254           0 :     FromJSVal(rq, v, word);
     255             : 
     256           0 :     if (word == "top")
     257           0 :         out = EVAlign::TOP;
     258           0 :     else if (word == "bottom")
     259           0 :         out = EVAlign::BOTTOM;
     260           0 :     else if (word == "center")
     261           0 :         out = EVAlign::CENTER;
     262             :     else
     263             :     {
     264           0 :         out = EVAlign::TOP;
     265           0 :         LOGERROR("Invalid alignment (should be 'left', 'right' or 'center')");
     266           0 :         return false;
     267             :     }
     268           0 :     return true;
     269             : }
     270             : 
     271           0 : template<> void Script::ToJSVal<EAlign>(const ScriptRequest& rq, JS::MutableHandleValue ret, const EAlign& val)
     272             : {
     273           0 :     std::string word;
     274           0 :     switch (val)
     275             :     {
     276           0 :     case EAlign::LEFT:
     277           0 :         word = "left";
     278           0 :         break;
     279           0 :     case EAlign::RIGHT:
     280           0 :         word = "right";
     281           0 :         break;
     282           0 :     case EAlign::CENTER:
     283           0 :         word = "center";
     284           0 :         break;
     285           0 :     default:
     286           0 :         word = "error";
     287           0 :         ScriptException::Raise(rq, "Invalid alignment (should be 'left', 'right' or 'center')");
     288           0 :         break;
     289             :     }
     290           0 :     ToJSVal(rq, ret, word);
     291           0 : }
     292             : 
     293           0 : template<> bool Script::FromJSVal<EAlign>(const ScriptRequest& rq, JS::HandleValue v, EAlign& out)
     294             : {
     295           0 :     std::string word;
     296           0 :     FromJSVal(rq, v, word);
     297             : 
     298           0 :     if (word == "left")
     299           0 :         out = EAlign::LEFT;
     300           0 :     else if (word == "right")
     301           0 :         out = EAlign::RIGHT;
     302           0 :     else if (word == "center")
     303           0 :         out = EAlign::CENTER;
     304             :     else
     305             :     {
     306           0 :         out = EAlign::LEFT;
     307           0 :         LOGERROR("Invalid alignment (should be 'left', 'right' or 'center')");
     308           0 :         return false;
     309             :     }
     310           0 :     return true;
     311             : }
     312             : 
     313           0 : template<> void Script::ToJSVal<CGUISpriteInstance>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CGUISpriteInstance& val)
     314             : {
     315           0 :     ToJSVal(rq, ret, val.GetName());
     316           0 : }
     317             : 
     318           0 : template<> bool Script::FromJSVal<CGUISpriteInstance>(const ScriptRequest& rq, JS::HandleValue v, CGUISpriteInstance& out)
     319             : {
     320           0 :     std::string name;
     321           0 :     if (!FromJSVal(rq, v, name))
     322           0 :         return false;
     323             : 
     324           0 :     out.SetName(name);
     325           0 :     return true;
     326             : }
     327             : 
     328           0 : template<> void Script::ToJSVal<CSize2D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CSize2D& val)
     329             : {
     330           0 :     Script::CreateObject(rq, ret, "width", val.Width, "height", val.Height);
     331           0 : }
     332             : 
     333           0 : template<> bool Script::FromJSVal<CSize2D>(const ScriptRequest& rq, JS::HandleValue v, CSize2D& out)
     334             : {
     335           0 :     if (!v.isObject())
     336             :     {
     337           0 :         LOGERROR("CSize2D value must be an object!");
     338           0 :         return false;
     339             :     }
     340             : 
     341           0 :     if (!FromJSProperty(rq, v, "width", out.Width))
     342             :     {
     343           0 :         LOGERROR("Failed to get CSize2D.Width property");
     344           0 :         return false;
     345             :     }
     346             : 
     347           0 :     if (!FromJSProperty(rq, v, "height", out.Height))
     348             :     {
     349           0 :         LOGERROR("Failed to get CSize2D.Height property");
     350           0 :         return false;
     351             :     }
     352             : 
     353           0 :     return true;
     354             : }
     355             : 
     356           0 : template<> void Script::ToJSVal<CVector2D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CVector2D& val)
     357             : {
     358           0 :     Script::CreateObject(rq, ret, "x", val.X, "y", val.Y);
     359           0 : }
     360             : 
     361           0 : template<> bool Script::FromJSVal<CVector2D>(const ScriptRequest& rq, JS::HandleValue v, CVector2D& out)
     362             : {
     363           0 :     if (!v.isObject())
     364             :     {
     365           0 :         LOGERROR("CVector2D value must be an object!");
     366           0 :         return false;
     367             :     }
     368             : 
     369           0 :     if (!FromJSProperty(rq, v, "x", out.X))
     370             :     {
     371           0 :         LOGERROR("Failed to get CVector2D.X property");
     372           0 :         return false;
     373             :     }
     374             : 
     375           0 :     if (!FromJSProperty(rq, v, "y", out.Y))
     376             :     {
     377           0 :         LOGERROR("Failed to get CVector2D.Y property");
     378           0 :         return false;
     379             :     }
     380             : 
     381           0 :     return true;
     382             : }
     383             : 
     384             : #undef SET

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