Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_SGUIICON
19 : #define INCLUDED_SGUIICON
20 :
21 : #include "maths/Size2D.h"
22 : #include "ps/CStr.h"
23 :
24 : /**
25 : * Icon, you create them in the XML file with root element <setup>.
26 : * You use them in text owned by different objects... Such as CText.
27 : */
28 0 : struct SGUIIcon
29 : {
30 : // This struct represents an immutable type, so ensure to avoid copying the strings.
31 : NONCOPYABLE(SGUIIcon);
32 0 : MOVABLE(SGUIIcon);
33 :
34 0 : SGUIIcon() {}
35 :
36 : // Sprite name of icon
37 : CStr m_SpriteName;
38 :
39 : // Size
40 : CSize2D m_Size;
41 : };
42 :
43 : #endif // INCLUDED_SGUIICON
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