LCOV - code coverage report
Current view: top level - source/gui - SGUIIcon.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 3 0.0 %
Date: 2022-06-14 00:41:00 Functions: 0 2 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_SGUIICON
      19             : #define INCLUDED_SGUIICON
      20             : 
      21             : #include "maths/Size2D.h"
      22             : #include "ps/CStr.h"
      23             : 
      24             : /**
      25             :  * Icon, you create them in the XML file with root element <setup>.
      26             :  * You use them in text owned by different objects... Such as CText.
      27             :  */
      28           0 : struct SGUIIcon
      29             : {
      30             :     // This struct represents an immutable type, so ensure to avoid copying the strings.
      31             :     NONCOPYABLE(SGUIIcon);
      32           0 :     MOVABLE(SGUIIcon);
      33             : 
      34           0 :     SGUIIcon() {}
      35             : 
      36             :     // Sprite name of icon
      37             :     CStr m_SpriteName;
      38             : 
      39             :     // Size
      40             :     CSize2D m_Size;
      41             : };
      42             : 
      43             : #endif // INCLUDED_SGUIICON

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