Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_CTOOLTIP
19 : #define INCLUDED_CTOOLTIP
20 :
21 : #include "gui/CGUISprite.h"
22 : #include "gui/ObjectBases/IGUIObject.h"
23 : #include "gui/ObjectBases/IGUITextOwner.h"
24 : #include "gui/SettingTypes/CGUIString.h"
25 : #include "maths/Vector2D.h"
26 :
27 : /**
28 : * Dynamic tooltips. Similar to CText.
29 : */
30 : class CTooltip : public IGUIObject, public IGUITextOwner
31 : {
32 0 : GUI_OBJECT(CTooltip)
33 :
34 : public:
35 : CTooltip(CGUI& pGUI);
36 : virtual ~CTooltip();
37 :
38 0 : const CStr& GetUsedObject() const { return m_UseObject; }
39 0 : i32 GetTooltipDelay() const { return m_Delay; }
40 0 : bool ShouldHideObject() const { return m_HideObject; }
41 0 : void SetMousePos(const CVector2D& vec) { m_MousePos.Set(vec, true); }
42 :
43 : protected:
44 : void SetupText();
45 :
46 : /**
47 : * @see IGUIObject#UpdateCachedSize()
48 : */
49 : void UpdateCachedSize();
50 :
51 : /**
52 : * @see IGUIObject#HandleMessage()
53 : */
54 : virtual void HandleMessage(SGUIMessage& Message);
55 :
56 : virtual void Draw(CCanvas2D& canvas);
57 :
58 : virtual float GetBufferedZ() const;
59 :
60 : CGUISimpleSetting<float> m_BufferZone;
61 : CGUISimpleSetting<CGUIString> m_Caption;
62 : CGUISimpleSetting<CStrW> m_Font;
63 : CGUISimpleSetting<CGUISpriteInstance> m_Sprite;
64 : CGUISimpleSetting<i32> m_Delay;
65 : CGUISimpleSetting<CGUIColor> m_TextColor;
66 : CGUISimpleSetting<float> m_MaxWidth;
67 : CGUISimpleSetting<CVector2D> m_Offset;
68 : CGUISimpleSetting<EVAlign> m_Anchor;
69 : CGUISimpleSetting<bool> m_Independent;
70 : CGUISimpleSetting<CVector2D> m_MousePos;
71 : CGUISimpleSetting<CStr> m_UseObject;
72 : CGUISimpleSetting<bool> m_HideObject;
73 : };
74 :
75 : #endif // INCLUDED_CTOOLTIP
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