Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "CTooltip.h"
21 :
22 : #include "gui/CGUI.h"
23 : #include "gui/SettingTypes/CGUIString.h"
24 : #include "gui/CGUIText.h"
25 :
26 : #include <algorithm>
27 :
28 0 : CTooltip::CTooltip(CGUI& pGUI)
29 : : IGUIObject(pGUI),
30 : IGUITextOwner(*static_cast<IGUIObject*>(this)),
31 : m_BufferZone(this, "buffer_zone"),
32 : m_Caption(this, "caption"),
33 : m_Font(this, "font"),
34 : m_Sprite(this, "sprite"),
35 : m_Delay(this, "delay", 500), // in milliseconds
36 : m_TextColor(this, "textcolor"),
37 : m_MaxWidth(this, "maxwidth"),
38 : m_Offset(this, "offset"),
39 : m_Anchor(this, "anchor", EVAlign::BOTTOM),
40 : // This is used for tooltips that are hidden/revealed manually by scripts, rather than through the standard tooltip display mechanism
41 : m_Independent(this, "independent"),
42 : // Private settings:
43 : // This is set by GUITooltip
44 : m_MousePos(this, "_mousepos"),
45 : // If the tooltip is just a reference to another object:
46 : m_UseObject(this, "use_object"),
47 0 : m_HideObject(this, "hide_object")
48 : {
49 : // Set up a blank piece of text, to be replaced with a more
50 : // interesting message later
51 0 : AddText();
52 0 : }
53 :
54 0 : CTooltip::~CTooltip()
55 : {
56 0 : }
57 :
58 0 : void CTooltip::SetupText()
59 : {
60 0 : ENSURE(m_GeneratedTexts.size() == 1);
61 :
62 0 : m_GeneratedTexts[0] = CGUIText(m_pGUI, m_Caption, m_Font, m_MaxWidth, m_BufferZone, m_TextAlign, this);
63 :
64 : // Position the tooltip relative to the mouse:
65 :
66 0 : const CVector2D& mousepos = m_Independent ? m_pGUI.GetMousePos() : m_MousePos;
67 :
68 0 : float textwidth = m_GeneratedTexts[0].GetSize().Width;
69 0 : float textheight = m_GeneratedTexts[0].GetSize().Height;
70 :
71 0 : CGUISize size;
72 0 : size.pixel.left = mousepos.X + m_Offset->X;
73 0 : size.pixel.right = size.pixel.left + textwidth;
74 :
75 0 : switch (m_Anchor)
76 : {
77 0 : case EVAlign::TOP:
78 0 : size.pixel.top = mousepos.Y + m_Offset->Y;
79 0 : size.pixel.bottom = size.pixel.top + textheight;
80 0 : break;
81 0 : case EVAlign::BOTTOM:
82 0 : size.pixel.bottom = mousepos.Y + m_Offset->Y;
83 0 : size.pixel.top = size.pixel.bottom - textheight;
84 0 : break;
85 0 : case EVAlign::CENTER:
86 0 : size.pixel.top = mousepos.Y + m_Offset->Y - textheight/2.f;
87 0 : size.pixel.bottom = size.pixel.top + textwidth;
88 0 : break;
89 0 : default:
90 0 : debug_warn(L"Invalid EVAlign!");
91 : }
92 :
93 :
94 : // Reposition the tooltip if it's falling off in the GUI window.
95 0 : const CSize2D windowSize = m_pGUI.GetWindowSize();
96 :
97 0 : if (size.pixel.top < 0.f)
98 : {
99 0 : size.pixel.bottom -= size.pixel.top;
100 0 : size.pixel.top = 0.f;
101 : }
102 0 : else if (size.pixel.bottom > windowSize.Height)
103 : {
104 0 : size.pixel.top -= size.pixel.bottom - windowSize.Height;
105 0 : size.pixel.bottom = windowSize.Height;
106 : }
107 :
108 0 : if (size.pixel.left < 0.f)
109 : {
110 0 : size.pixel.right -= size.pixel.left;
111 0 : size.pixel.left = 0.f;
112 : }
113 0 : else if (size.pixel.right > windowSize.Width)
114 : {
115 0 : size.pixel.left -= size.pixel.right - windowSize.Width;
116 0 : size.pixel.right = windowSize.Width;
117 : }
118 :
119 0 : m_Size.Set(size, true);
120 0 : }
121 :
122 0 : void CTooltip::UpdateCachedSize()
123 : {
124 0 : IGUIObject::UpdateCachedSize();
125 0 : IGUITextOwner::UpdateCachedSize();
126 0 : }
127 :
128 0 : void CTooltip::HandleMessage(SGUIMessage& Message)
129 : {
130 0 : IGUIObject::HandleMessage(Message);
131 0 : IGUITextOwner::HandleMessage(Message);
132 0 : }
133 :
134 0 : void CTooltip::Draw(CCanvas2D& canvas)
135 : {
136 : // Normally IGUITextOwner will handle this updating but since SetupText can modify the position
137 : // we need to call it now *before* we do the rest of the drawing
138 0 : if (!m_GeneratedTextsValid)
139 : {
140 0 : SetupText();
141 0 : m_GeneratedTextsValid = true;
142 : }
143 :
144 0 : m_pGUI.DrawSprite(m_Sprite, canvas, m_CachedActualSize);
145 0 : DrawText(canvas, 0, m_TextColor, m_CachedActualSize.TopLeft());
146 0 : }
147 :
148 0 : float CTooltip::GetBufferedZ() const
149 : {
150 : // TODO: Find a nicer way of putting the tooltip on top of everything else.
151 0 : return 900.f;
152 : }
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