Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "CRadioButton.h"
21 :
22 0 : CRadioButton::CRadioButton(CGUI& pGUI)
23 0 : : CCheckBox(pGUI)
24 : {
25 0 : }
26 :
27 0 : void CRadioButton::HandleMessage(SGUIMessage& Message)
28 : {
29 0 : IGUIButtonBehavior::HandleMessage(Message);
30 0 : switch (Message.type)
31 : {
32 0 : case GUIM_PRESSED:
33 0 : for (IGUIObject* const& obj : GetParent()->GetChildren())
34 : {
35 : // Notice, if you use other objects within the parent object that has got
36 : // the setting "checked", it too will change. Hence NO OTHER OBJECTS THAN
37 : // RADIO BUTTONS SHOULD BE WITHIN IT!
38 : // TODO: this should be enforced in the engine, and then we could cast IGUIObject* to CRadioButton*.
39 0 : obj->SetSettingFromString("checked", L"false", true);
40 0 : }
41 :
42 0 : m_Checked.Set(true, true);
43 0 : break;
44 :
45 0 : default:
46 0 : break;
47 : }
48 0 : }
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