Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_CPROGRESSBAR
19 : #define INCLUDED_CPROGRESSBAR
20 :
21 : #include "gui/ObjectBases/IGUIObject.h"
22 : #include "gui/CGUISprite.h"
23 :
24 : /**
25 : * Object used to draw a value (e.g. progress) from 0 to 100 visually.
26 : */
27 : class CProgressBar : public IGUIObject
28 : {
29 0 : GUI_OBJECT(CProgressBar)
30 :
31 : public:
32 : CProgressBar(CGUI& pGUI);
33 : virtual ~CProgressBar();
34 :
35 : protected:
36 : /**
37 : * Draws the progress bar
38 : */
39 : virtual void Draw(CCanvas2D& canvas);
40 :
41 : /**
42 : * @see IGUIObject#HandleMessage()
43 : * If the progress is changed, ensure the interval is between 0 and 100.
44 : */
45 : void HandleMessage(SGUIMessage& Message);
46 :
47 : // Settings
48 : CGUISimpleSetting<CGUISpriteInstance> m_SpriteBackground;
49 : CGUISimpleSetting<CGUISpriteInstance> m_SpriteBar;
50 : CGUISimpleSetting<float> m_Progress;
51 : };
52 :
53 : #endif // INCLUDED_CPROGRESSBAR
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