LCOV - code coverage report
Current view: top level - source/gui/ObjectTypes - CProgressBar.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 24 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 5 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "CProgressBar.h"
      21             : 
      22             : #include "gui/CGUI.h"
      23             : 
      24           0 : CProgressBar::CProgressBar(CGUI& pGUI)
      25             :     : IGUIObject(pGUI),
      26             :       m_SpriteBackground(this, "sprite_background"),
      27             :       m_SpriteBar(this, "sprite_bar"),
      28           0 :       m_Progress(this, "progress") // Between 0 and 100.
      29             : {
      30           0 : }
      31             : 
      32           0 : CProgressBar::~CProgressBar()
      33             : {
      34           0 : }
      35             : 
      36           0 : void CProgressBar::HandleMessage(SGUIMessage& Message)
      37             : {
      38           0 :     IGUIObject::HandleMessage(Message);
      39             : 
      40           0 :     switch (Message.type)
      41             :     {
      42           0 :     case GUIM_SETTINGS_UPDATED:
      43           0 :         if (Message.value == "progress")
      44             :         {
      45           0 :             if (m_Progress > 100.f)
      46           0 :                 m_Progress.Set(100.f, true);
      47           0 :             else if (m_Progress < 0.f)
      48           0 :                 m_Progress.Set(0.f, true);
      49             :         }
      50           0 :         break;
      51           0 :     default:
      52           0 :         break;
      53             :     }
      54           0 : }
      55             : 
      56           0 : void CProgressBar::Draw(CCanvas2D& canvas)
      57             : {
      58           0 :     m_pGUI.DrawSprite(m_SpriteBackground, canvas, m_CachedActualSize);
      59             : 
      60             :     // Get size of bar (notice it is drawn slightly closer, to appear above the background)
      61           0 :     CRect size = m_CachedActualSize;
      62           0 :     size.right = size.left + m_CachedActualSize.GetWidth() * (m_Progress / 100.f),
      63           0 :     m_pGUI.DrawSprite(m_SpriteBar, canvas, size);
      64           0 : }

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