Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "CProgressBar.h"
21 :
22 : #include "gui/CGUI.h"
23 :
24 0 : CProgressBar::CProgressBar(CGUI& pGUI)
25 : : IGUIObject(pGUI),
26 : m_SpriteBackground(this, "sprite_background"),
27 : m_SpriteBar(this, "sprite_bar"),
28 0 : m_Progress(this, "progress") // Between 0 and 100.
29 : {
30 0 : }
31 :
32 0 : CProgressBar::~CProgressBar()
33 : {
34 0 : }
35 :
36 0 : void CProgressBar::HandleMessage(SGUIMessage& Message)
37 : {
38 0 : IGUIObject::HandleMessage(Message);
39 :
40 0 : switch (Message.type)
41 : {
42 0 : case GUIM_SETTINGS_UPDATED:
43 0 : if (Message.value == "progress")
44 : {
45 0 : if (m_Progress > 100.f)
46 0 : m_Progress.Set(100.f, true);
47 0 : else if (m_Progress < 0.f)
48 0 : m_Progress.Set(0.f, true);
49 : }
50 0 : break;
51 0 : default:
52 0 : break;
53 : }
54 0 : }
55 :
56 0 : void CProgressBar::Draw(CCanvas2D& canvas)
57 : {
58 0 : m_pGUI.DrawSprite(m_SpriteBackground, canvas, m_CachedActualSize);
59 :
60 : // Get size of bar (notice it is drawn slightly closer, to appear above the background)
61 0 : CRect size = m_CachedActualSize;
62 0 : size.right = size.left + m_CachedActualSize.GetWidth() * (m_Progress / 100.f),
63 0 : m_pGUI.DrawSprite(m_SpriteBar, canvas, size);
64 0 : }
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