Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_CIMAGE
19 : #define INCLUDED_CIMAGE
20 :
21 : #include "gui/CGUISprite.h"
22 : #include "gui/ObjectBases/IGUIObject.h"
23 :
24 : /**
25 : * Object just for drawing a sprite. Like CText, without the
26 : * possibility to draw text.
27 : *
28 : * Created, because I've seen the user being indecisive about
29 : * what control to use in these situations. I've seen button
30 : * without functionality used, and that is a lot of unnecessary
31 : * overhead. That's why I thought I'd go with an intuitive
32 : * control.
33 : */
34 : class CImage : public IGUIObject
35 : {
36 0 : GUI_OBJECT(CImage)
37 :
38 : public:
39 : CImage(CGUI& pGUI);
40 : virtual ~CImage();
41 :
42 : protected:
43 : /**
44 : * Draws the Image
45 : */
46 : virtual void Draw(CCanvas2D& canvas);
47 :
48 : CGUISimpleSetting<CGUISpriteInstance> m_Sprite;
49 : };
50 :
51 : #endif // INCLUDED_CIMAGE
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