Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_CHOTKEYPICKER
19 : #define INCLUDED_CHOTKEYPICKER
20 :
21 : #include "gui/CGUI.h"
22 : #include "gui/ObjectBases/IGUIObject.h"
23 : #include "lib/external_libraries/libsdl.h"
24 : #include "ps/CStr.h"
25 :
26 : #include <vector>
27 :
28 : /**
29 : * When in focus, returns all currently pressed keys.
30 : * After a set time without changes, it will trigger a "combination" event.
31 : *
32 : * Used to create new hotkey combinations in-game. Mostly custom.
33 : * This object does not draw anything.
34 : */
35 : class CHotkeyPicker : public IGUIObject
36 : {
37 0 : GUI_OBJECT(CHotkeyPicker)
38 :
39 : public:
40 : CHotkeyPicker(CGUI& pGUI);
41 : virtual ~CHotkeyPicker();
42 :
43 : // Do nothing.
44 0 : virtual void Draw(CCanvas2D& UNUSED(canvas)) {};
45 :
46 : // Checks if the timer has passed and we need to fire a "combination" event.
47 : virtual void Tick();
48 :
49 : // React to blur/focus.
50 : virtual void HandleMessage(SGUIMessage& Message);
51 :
52 : // Pre-empt events: this is our sole purpose.
53 : virtual InReaction PreemptEvent(const SDL_Event_* ev);
54 :
55 0 : struct Key
56 : {
57 : // The scancode is used for fast comparisons.
58 : SDL_Scancode code;
59 : // This is the name ultimately stored in the config file.
60 : CStr scancodeName;
61 : };
62 : protected:
63 : // Fire an event with m_KeysPressed as argument.
64 : void FireEvent(const CStr& event);
65 :
66 : // Time without changes until a "combination" event is sent.
67 : CGUISimpleSetting<float> m_TimeToCombination;
68 : // Time of the last registered key change.
69 : double m_LastKeyChange;
70 :
71 : // Keep track of which keys we are pressing, and precompute their name for JS code.
72 : std::vector<Key> m_KeysPressed;
73 :
74 : static const CStr EventNameCombination;
75 : static const CStr EventNameKeyChange;
76 : };
77 :
78 : #endif // INCLUDED_CHOTKEYPICKER
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