Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : /*
19 : * This is the top class of the whole GUI, all objects
20 : * and settings are stored within this class.
21 : */
22 :
23 : #ifndef INCLUDED_CGUIDUMMYOBJECT
24 : #define INCLUDED_CGUIDUMMYOBJECT
25 :
26 : #include "gui/ObjectBases/IGUIObject.h"
27 :
28 : /**
29 : * Dummy object are used for the base object and objects of type "empty".
30 : */
31 32 : class CGUIDummyObject : public IGUIObject
32 : {
33 4 : GUI_OBJECT(CGUIDummyObject)
34 :
35 : public:
36 16 : CGUIDummyObject(CGUI& pGUI) : IGUIObject(pGUI) {}
37 :
38 0 : virtual void Draw(CCanvas2D& UNUSED(canvas)) {}
39 :
40 : /**
41 : * Empty can never be hovered. It is only a category.
42 : */
43 8 : virtual bool IsMouseOver() const
44 : {
45 8 : return false;
46 : }
47 : };
48 :
49 : #endif // INCLUDED_CGUIDUMMYOBJECT
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