LCOV - code coverage report
Current view: top level - source/gui/ObjectTypes - CGUIDummyObject.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 5 6 83.3 %
Date: 2023-01-19 00:18:29 Functions: 5 6 83.3 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : /*
      19             :  * This is the top class of the whole GUI, all objects
      20             :  * and settings are stored within this class.
      21             :  */
      22             : 
      23             : #ifndef INCLUDED_CGUIDUMMYOBJECT
      24             : #define INCLUDED_CGUIDUMMYOBJECT
      25             : 
      26             : #include "gui/ObjectBases/IGUIObject.h"
      27             : 
      28             : /**
      29             :  * Dummy object are used for the base object and objects of type "empty".
      30             :  */
      31          32 : class CGUIDummyObject : public IGUIObject
      32             : {
      33           4 :     GUI_OBJECT(CGUIDummyObject)
      34             : 
      35             : public:
      36          16 :     CGUIDummyObject(CGUI& pGUI) : IGUIObject(pGUI) {}
      37             : 
      38           0 :     virtual void Draw(CCanvas2D& UNUSED(canvas)) {}
      39             : 
      40             :     /**
      41             :      * Empty can never be hovered. It is only a category.
      42             :      */
      43           8 :     virtual bool IsMouseOver() const
      44             :     {
      45           8 :         return false;
      46             :     }
      47             : };
      48             : 
      49             : #endif // INCLUDED_CGUIDUMMYOBJECT

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