LCOV - code coverage report
Current view: top level - source/gui/ObjectTypes - CDropDown.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 1 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 1 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : /*
      19             : GUI Object - Drop Down (list)
      20             : 
      21             : --Overview--
      22             : 
      23             :     Works just like a list-box, but it hides
      24             :     all the elements that aren't selected. They
      25             :     can be brought up by pressing the control.
      26             : */
      27             : 
      28             : #ifndef INCLUDED_CDROPDOWN
      29             : #define INCLUDED_CDROPDOWN
      30             : 
      31             : #include "gui/CGUISprite.h"
      32             : #include "gui/ObjectBases/IGUIObject.h"
      33             : #include "gui/ObjectTypes/CList.h"
      34             : #include "maths/Vector2D.h"
      35             : 
      36             : #include <string>
      37             : 
      38             : /**
      39             :  * Drop Down
      40             :  *
      41             :  * The control can be pressed, but we will not inherent
      42             :  * this behavior from IGUIButtonBehavior, because when
      43             :  * you press this control, the list with elements will
      44             :  * immediately appear, and not first after release
      45             :  * (which is the whole gist of the IGUIButtonBehavior).
      46             :  */
      47             : class CDropDown : public CList
      48             : {
      49           0 :     GUI_OBJECT(CDropDown)
      50             : 
      51             : public:
      52             :     CDropDown(CGUI& pGUI);
      53             :     virtual ~CDropDown();
      54             : 
      55             :     /**
      56             :      * @see IGUIObject#HandleMessage()
      57             :      */
      58             :     virtual void HandleMessage(SGUIMessage& Message);
      59             : 
      60             :     /**
      61             :      * Handle events manually to catch keyboard inputting.
      62             :      */
      63             :     virtual InReaction ManuallyHandleKeys(const SDL_Event_* ev);
      64             : 
      65             :     /**
      66             :      * Draws the Button
      67             :      */
      68             :     virtual void Draw(CCanvas2D& canvas);
      69             : 
      70             :     // This is one of the few classes we actually need to redefine this function
      71             :     //  this is because the size of the control changes whether it is open
      72             :     //  or closed.
      73             :     virtual bool IsMouseOver() const;
      74             : 
      75             :     virtual float GetBufferedZ() const;
      76             : 
      77             : protected:
      78             :     /**
      79             :      * If the size changed, the texts have to be updated as
      80             :      * the word wrapping depends on the size.
      81             :      */
      82             :     virtual void UpdateCachedSize();
      83             : 
      84             :     /**
      85             :      * Sets up text, should be called every time changes has been
      86             :      * made that can change the visual.
      87             :      */
      88             :     void SetupText();
      89             : 
      90             :     // Sets up the cached GetListRect. Decided whether it should
      91             :     //  have a scrollbar, and so on.
      92             :     virtual void SetupListRect();
      93             : 
      94             :     // Specify a new List rectangle.
      95             :     virtual CRect GetListRect() const;
      96             : 
      97             :     /**
      98             :      * Placement of text.
      99             :      */
     100             :     CVector2D m_TextPos;
     101             : 
     102             :     // Is the dropdown opened?
     103             :     bool m_Open;
     104             : 
     105             :     // I didn't cache this at first, but it's just as easy as caching
     106             :     //  m_CachedActualSize, so I thought, what the heck it's used a lot.
     107             :     CRect m_CachedListRect;
     108             : 
     109             :     // Hide scrollbar when it's not needed
     110             :     bool m_HideScrollBar;
     111             : 
     112             :     // Not necessarily the element that is selected, this is just
     113             :     //  which element should be highlighted. When opening the dropdown
     114             :     //  it is set to "selected", but then when moving the mouse it will
     115             :     //  change.
     116             :     int m_ElementHighlight;
     117             : 
     118             :     // Stores any text entered by the user for quick access to an element
     119             :     // (ie if you type "acro" it will take you to acropolis).
     120             :     std::string m_InputBuffer;
     121             : 
     122             :     // used to know if we want to restart anew or add to m_inputbuffer.
     123             :     double m_TimeOfLastInput;
     124             : 
     125             :     // Settings
     126             :     CGUISimpleSetting<float> m_ButtonWidth;
     127             :     CGUISimpleSetting<float> m_DropDownSize;
     128             :     CGUISimpleSetting<float> m_DropDownBuffer;
     129             :     CGUISimpleSetting<u32> m_MinimumVisibleItems;
     130             :     CGUISimpleSetting<CStrW> m_SoundClosed;
     131             :     CGUISimpleSetting<CStrW> m_SoundEnter;
     132             :     CGUISimpleSetting<CStrW> m_SoundLeave;
     133             :     CGUISimpleSetting<CStrW> m_SoundOpened;
     134             :     CGUISimpleSetting<CGUISpriteInstance> m_SpriteDisabled;
     135             :     CGUISimpleSetting<CGUISpriteInstance> m_SpriteOverlayDisabled;
     136             :     CGUISimpleSetting<CGUISpriteInstance> m_SpriteList;
     137             :     CGUISimpleSetting<CGUISpriteInstance> m_SpriteListOverlay;
     138             :     CGUISimpleSetting<CGUISpriteInstance> m_Sprite2;
     139             :     CGUISimpleSetting<CGUISpriteInstance> m_Sprite2Over;
     140             :     CGUISimpleSetting<CGUISpriteInstance> m_Sprite2Pressed;
     141             :     CGUISimpleSetting<CGUISpriteInstance> m_Sprite2Disabled;
     142             :     CGUISimpleSetting<CGUIColor> m_TextColorDisabled;
     143             : };
     144             : 
     145             : #endif // INCLUDED_CDROPDOWN

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